3DS is perhaps outdated

Dan :
If i just need to place some static models with multiple textures.
3DS format really does the job.

additionnal bump , specular textures could be added throught the future material editor, or in the obkect viewer if i use BV engine.

For FBX , the plugin developped for Maya or 3DSMAX is not done by same people.
just go to BV forums to see that to obtain the final FBX you have to follow rules under 3DSMAX or Maya.

Well let's wait , i can only encourage Conitec to adopt FBX
it could be a great thing.
3DSMAX , or Maya users will only have to use FBX without compromises
to successfully export textures and animations : )