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Re: Better modeling formate adapt [Re: Dan Silverman] #78968
06/26/06 19:40
06/26/06 19:40
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

If you're going to go to all that trouble, though why not just dump MDL and directly support FBX or treat it like X format.




Because FBX is not designed to be directly supported. It is a middle man that allows you to convert from A to B.

FBX files can have all sorts of information in it. Some of it can be safely ignored (like cameras), but others items (like NURBS) could not. We would either have to support every feature that FBX comes up with (if that was even possible, the resulting code would be too bloated to run fast) or people would have to follow lots of rules when they made their FBX files (which eliminates most of the advantages of using a standard format).

MDL7 format is optimized to run fast on 3DGS. The time spent converting a file from FBX to MDL7 (seconds) would pay off in major ways.
((NOTE: It would take seconds to convert files once a tool was writen. Writing the tool will take a lot longer...))


Now on to the ugly part. I'm a Conitec employee, but I do not write the model or level editing tools here. I have NO control over what gets done in those departments. I can only give you my opinion on this topic. If you want to see real change in the formats we support, you have to talk with JCL.

Last edited by Doug; 06/26/06 19:43.

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Re: Better modeling formate adapt [Re: Doug] #78969
06/26/06 21:45
06/26/06 21:45
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
I still haven't seen an answer for this one:

Quote:

Quote (from Doug):
We try to support the major ones with 3rd party tools, but they get outdated quickly.


Quote (from Dan Silverman):
Well, I don't think so. No one at Conitec has lifted a finger to support either 3D Studio MAX, Lightwave, Maya or any of the other modeling tools out there. All the plugins for both MAX and Lightwave were developed by people well outside of Conitec. I was even responsible for having the old MAX2MDL plugin updated from MAX 2.5 to both MAX 3 and 4. Someone else updated it for v6 and up of MAX. Greenbriar did the Lightwave plugin.

What support has Conitec actually given for the "major ones"? Hosting the files others have created on your site?





Professional 2D, 3D and Real-Time 3D Content Creation:
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Re: Better modeling formate adapt [Re: Dan Silverman] #78970
06/26/06 21:52
06/26/06 21:52
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
three and a half years ago conitec lifted a finger by sponsoring the maya mdl5 exporter with an upgrade from a5com to a5pro.

Re: Better modeling formate adapt [Re: ventilator] #78971
06/26/06 22:34
06/26/06 22:34
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Ahhh ... I see .


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: Better modeling formate adapt [Re: Dan Silverman] #78972
06/27/06 02:53
06/27/06 02:53
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Quote:


Now on to the ugly part. I'm a Conitec employee, but I do not write the model or level editing tools here. I have NO control over what gets done in those departments. I can only give you my opinion on this topic. If you want to see real change in the formats we support, you have to talk with JCL.




Yeah, I understand. Theres just great potential for projects completing not only faster, but graphically better with 3DGS if there was a first-party scene exporter from some major 3rd-party software. Hopefully this could one day be implemented, afterall, the graphical bar has raised quite a bit higher as of late, and model-only levels will be required to compete. No hard feelings though, just tryin' to help.

@Dan - I remember reading in a few reviews that Max is a bit bloated(version 8 I think), due to supporting old plugins. Mabye this isn't neccesarily true(reviews could be wrong), but if you look at the amount of years between version 6-8, it'd be round 3-4. A fair run of plugin support.


Check out Silas. www.kartsilas.com

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Daily dev updates - http://kartsilas.blogspot.com/
Re: Better modeling formate adapt [Re: William] #78973
06/27/06 02:58
06/27/06 02:58
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Quote:

if you look at the amount of years between version 6-8, it'd be round 3-4. A fair run of plugin support.




Yes, but this is the first time they have allowed that to happen. I have been modeling with MAX since v2.5. Having to upgrade plugins virtually every MAX upgrade (v3, v4, v6) is a pain especially considering that none of the other 3D app makers was doing this.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: Better modeling formate adapt [Re: Dan Silverman] #78974
06/27/06 03:02
06/27/06 03:02
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Yeah, your right. I bought Max when version 6 was being released. I guess I never experienced these problems.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
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