|
|
Re: Better modeling formate adapt
[Re: Dan Silverman]
#78963
06/24/06 21:33
06/24/06 21:33
|
Joined: Aug 2001
Posts: 2,320 Alberta, Canada
William
Expert
|
Expert
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
|
Quote:
MAX, MAYA and Modo (the three big "M"s) all have native FBX import/export capabilities. FBX carries with it geometry, materials, textures, lights, cameras, animation, bones, etc. So all your scene data can be exchanged between software apps.
Hmm... does this mean I could export an entire scene from Modo-3ds Max(including all objects, their positions/parameters, ect.) at ease? If so, this sounds like a great format. Mabye this would allow a full scene export to WED if implemented("if" = prolly never).
Your right about Conitec not supporting major 3rd party tools, well, at least not from what I seen over the years. Were still waiting for an official scene exporter... and it took a while to even get proper 3ds & OBJ importers/exporters. However, there is still no bones animation import(unless i've been missing something). I don't really buy the excuse that 3ds Max changes to quickly outdating proper exporters. Infact, 3ds Max remains a bit bloated to keep proper support for alot of old plugins. We really only need an official exporter for Max and possibly Modo & Maya.
In the meantime, we'll use Malabars plugins, and thanks a million to them for what they're offering. But it still makes me very un-easy relying on a 3rd party for tools to make good use of the engine. Mabye Conitecs waiting to finish Octree, as that would obviously benifit the performence of model-only levels. But that is performance wise only, these model-only levels can still be built. I really don't know what to think....
|
|
|
|
|
|