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Re: Old problem again... [Re: DavidExi] #78990
06/22/06 06:33
06/22/06 06:33
Joined: Sep 2003
Posts: 4,959
US
G
Grimber Offline
Expert
Grimber  Offline
Expert
G

Joined: Sep 2003
Posts: 4,959
US
make sure the texture lock flag is not checked for the block

Re: Old problem again... [Re: Grimber] #78991
06/22/06 06:39
06/22/06 06:39
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
256MB RAM? 900 MHz processor? Seems like your system is a little old, but that shouldn't be the problem.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Old problem again... [Re: ulillillia] #78992
06/22/06 06:56
06/22/06 06:56
Joined: Apr 2005
Posts: 15
D
DavidExi Offline OP
Newbie
DavidExi  Offline OP
Newbie
D

Joined: Apr 2005
Posts: 15
The texture lock flag is off. The system is a little old, but everything else seems to be working except this, so weird!

Re: Old problem again... [Re: DavidExi] #78993
06/22/06 07:02
06/22/06 07:02
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
I can, quite considerably rule out your system specs as the cause. I'm sure there are users with 128 MB RAM and a 600 MHz processor that can scale textures.

For the fun of it, try this, to rule out the hollowed cube:

1. Create a standard block, not hollowed or anything. Pick a size, it shouldn't matter.
2. Assign a texture to this new block, pick one.
3. Try scaling the texture on this block to see if it works or not.

If it works in this case, you may have found a bug. Did you save your level as something other than untitled? This has been known to cause problems.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Old problem again... [Re: ulillillia] #78994
06/22/06 07:06
06/22/06 07:06
Joined: Apr 2005
Posts: 15
D
DavidExi Offline OP
Newbie
DavidExi  Offline OP
Newbie
D

Joined: Apr 2005
Posts: 15
I already tried your theory. It works on non-hollow cubes. I don't see how it could be a bug, since this is a clean 3DGS install that is only hours old. I assumed it is MY fault, like I am doing something wrong... but it's so simple, I don't see what I could possibly do wrong! I just want an answer, 'cause if I can't scale correctly, I can't get things to look good.

Re: Old problem again... [Re: DavidExi] #78995
06/22/06 07:22
06/22/06 07:22
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline
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Frits  Offline
User

Joined: Mar 2006
Posts: 724
the Netherlands
Due to a bug, the surface jumps always back to the first surface you have textured. Lets say textured and scaled surface 5, when you 'Enter' the surface jumps to suface 1 and there you have not scaled so it looks like the scale did not work, but if you go back to surface 5 you see your scale.

Regards,
Frits


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: Old problem again... [Re: Frits] #78996
06/22/06 07:26
06/22/06 07:26
Joined: Apr 2005
Posts: 15
D
DavidExi Offline OP
Newbie
DavidExi  Offline OP
Newbie
D

Joined: Apr 2005
Posts: 15
Frits, that is not the case. I have switched to every surface and there is no change. This is no fun!

Re: Old problem again... [Re: DavidExi] #78997
06/22/06 07:34
06/22/06 07:34
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Well in the picture shown in your first post is the face selected which actually points down. So you won't see it from there.

However I just tried it in my WED and have no problems at all.
Not sure whats wrong here.

(Commercial A6.40.5)

Re: Old problem again... [Re: DavidExi] #78998
06/22/06 07:36
06/22/06 07:36
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
So you're saying that scaling works just fine with a cube that isn't hollowed out? This is very unusual indeed, something like a bug. For the fun of it, I tried it myself using a hollowed block (medium-sized) and a normal block. I was able to scale it without any difficulties. For reference, you can look at my screenshot showing how things would otherwise look:

Screenshot - note how the surface selected is the same one that is highlighted in 50% transparent red in the 3D view? This is what you need. Cycle through the surfaces until you reach the one you need. Surface #1 is almost always the top, unless you've rotated the block. I'm using 6.40.5 for this, after updating from 6.31.4 since I'm constantly swapping between the two.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Old problem again... [Re: ulillillia] #78999
06/22/06 07:44
06/22/06 07:44
Joined: Apr 2005
Posts: 15
D
DavidExi Offline OP
Newbie
DavidExi  Offline OP
Newbie
D

Joined: Apr 2005
Posts: 15
I know I have the right surface selected. I have even changed EVERY surface and yet there is no change! I've done this right before when I used to play around with 3DGS (a loong time ago). So I know how to do it, but for some reason it just won't work. This is a fresh windows installation, fresh 3DGS, all of it.

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