It's a bug (design flaw) in 6.31.4. If you create a large terrain with a large triangle size initially, you'll almost always get "out of memory" errors and the such as it ends up creating a texture at a 1:1 scale (which could easily mean bigger than 16384x16384) rather than a more convienient size. 6.40.5 doesn't have this problem.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials