Hmm.. according to this (from the A6 64 manuals):
Quote:
skin
The image, or texture, that is wrapped around a model. Skins can be imported in .PCX, .BMP, or .TGA format, 8 bit, 24 bit or 32 bit with alpha channel. Skins can be of any size (not only 256x256), but should be powers of 2 in size for rendering speed and quality reasons. The skin uses UV mapping, which means it can be arbitrarily mapped onto the model parts.
looks like they brock the 1024x1024 barrier on the texture size Quote:
texture mapping
Application of a texture to an object. Because a texture is a flat image and the object is often not, the texture must be mapped to the surface of the object, using texture coordinates and wrapping flags. See also "texture coordinates" and "wrap."
this part I could never figer out
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@ frazzle I just ordered a demo from them 
Last edited by Yu_Une; 06/25/06 08:34.