As stated by Kaniomi:
Quote:

I don't see why you couldn't get up around 7500 or 10000




If you are only planning having a possibility of around 4 entities on screen at a time, I see no problem, especially in indoor levels with that poly-count. There should be no problem with four 10000 poly models in an indoor enviroment for a 60 fps game, or even above. I wouldn't worry about LOD for an indoor level for obvious reasons though.

Btw, nice art Kaniomi. I have never seen your work before.

Edit: missed this post by bossgator
Quote:

So, the scene at 10,000 polys, plus 4 characters at 7500 polys each, that equals:
10000 + 7500 + 7500 + 7500 + 7500 = 40,000 polys total visible





That should work, depending on your programming, ai and stuff.

Last edited by Locoweed; 06/25/06 19:28.

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