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Re: Game Demo Not Work
[Re: PhilMo]
#79391
06/29/06 00:05
06/29/06 00:05
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Joined: Mar 2003
Posts: 3,010 analysis paralysis
NITRO777
Expert
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Expert
Joined: Mar 2003
Posts: 3,010
analysis paralysis
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If I had a dollar for every time ive heard these types of problems I'd be richer than jcl. Its too confusing, gamestudio should just have good updated demos with a nice executable file stored within. They also should not have relative path statements, but the path statements should point to the right directory. Just about every newbie has these same problems, if they try to build the tech demo level, they get error messages because the syntax is outdated. It doesnt help that when you try to find out what the outdated syntax should be changed to you cannot find it in the new manual because the old stuff has been erased. Gamestudio could stand to be a LOT more newbie friendly. Quote:
Does that mean that the techdemo scripts have to be re-written for 6.40 before they will execute?
Thats exactly what it means. It only takes ten minutes to update the tech demo's syntax but it would save the newbies hours of troubles.
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Re: Game Demo Not Work
[Re: ghostryder]
#79394
06/29/06 01:40
06/29/06 01:40
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Joined: Mar 2006
Posts: 24
Blkmage44
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Newbie
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OP
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Joined: Mar 2006
Posts: 24
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Re: Game Demo Not Work
[Re: jcl]
#79396
06/30/06 17:28
06/30/06 17:28
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Joined: Mar 2006
Posts: 24
Blkmage44
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Newbie
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OP
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Joined: Mar 2006
Posts: 24
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new template sux, i can never create a level, millions of errors everywhere! for example, i added Biped Player Weapons (00) script at project manager and it always gave me errors, what the heck is wrong????? i have being trying to get the dam new update working for 3 days now, no luck, can some1 help me plz!!! A small section of the script error:
<ent_creatlocal(@2,my.x,FXA_EXP1_Flash)> weaponfx00.wdl 511:0 Error(63): Parameter unknown FXA_Exp1_Flash
<ent_creatlocal(fxa_placehold_str,my.x,FXA_Exp1_Trail)> weaponfx00.wdl 518:0 Error(63): PArameter unknown fxa_placehold_str
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Re: Game Demo Not Work
[Re: jcl]
#79397
06/30/06 18:32
06/30/06 18:32
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Joined: Mar 2003
Posts: 3,010 analysis paralysis
NITRO777
Expert
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Expert
Joined: Mar 2003
Posts: 3,010
analysis paralysis
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Quote:
Contrary to rumors by some newbies, you normally don't need to edit any template or techdemo scripts after installing an update. I've posted a general update advice in a sticky thread at the top of this forum.
The first text he posted was towards adeptus module, which shouldnt even be allowed in the "goodies" pack, as its scripts are outdated and the paths are all relative.
Most of the time your demo levels are looking elsewhere for WAD files also. And you ar incorrect about your tech demo, if someone updates to the latest edition and tries to build tech demo there will be syntax errors.
Heres a suggestion for you..try to be like most stable software companies on the market today 1.dont release your updates in meager buggy packets 2.try some automated installers for updates.3)try to unify your demos, website, template scripts and updates with something called "communication" and "organization"
As it is now, your manual, your website, your demos, and template scripts all are terrible for newbies to figure out.
I cant even help this poor guy here, because installing the template updates is so difficult...I have no idea what his file system looks like, he probably has tried to rename the template folder something, or moved the wdlv.dll...who knows? Things are so darn confusing figuring out what template will work with waht gamestudio update, and then trying to figure out what demo or workshop will work with which update. You like to shift all the responsibility on your users for figuring the program out, yet what it amounts to is that gamestudio has become a large, convoluted, buggy, pain in the neck for new users.
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Re: Game Demo Not Work
[Re: Blkmage44]
#79398
06/30/06 21:11
06/30/06 21:11
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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Quote:
<ent_creatlocal(@2,my.x,FXA_EXP1_Flash)> weaponfx00.wdl 511:0 Error(63): Parameter unknown FXA_Exp1_Flash
Thanks for the error messages, somehow your files got mixed (most likely template_64 calling template_63 scripts). Make sure you've got the latest template_6 scripts (it is in a separate link on the download page) and remove any scripts from your project folder.
If that doesn't work I'll need a bit more information to get everything fixed. Open up a topic in the Template section of this forum, post those errors plus the entire text from your Project Manager "Notes" tab (just cut-and-paste the entire text field).
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Re: Game Demo Not Work
[Re: Doug]
#79399
07/01/06 16:02
07/01/06 16:02
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Joined: Mar 2006
Posts: 24
Blkmage44
OP
Newbie
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OP
Newbie
Joined: Mar 2006
Posts: 24
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After update my gs extra to 6.4 ( I downloaded the update, successfully updated my gs, then downloaded the separate template_6 scripts, replaced wdlv.wdl, template_6.XML, and template_6 folder with old one. ) I started a new project and saved it using the name 'test' . i created a simple cube as the group, added a warlock model. Then file>map properties> add new template_6 script. Then i went to project manager, added 3 person view, plBiped01. put Biped action for my warlock, and runned the game, worked fine, i could walk around and do stuff. but then, i added plBipedWeap00 and CRASH! script error overflow!!! can someone plz till me whats wrong?? here's my script properties:
Project Manager: 1.4 Template: Template 6 Type: WDL Script Date: 060519 Vers: 6.6 Req: 6.40.5
Main Script: C:\Program Files\GStudio6\work\test.wdl
gid01.wdl (4.6) (060518) display00.wdl (4.6) (060518) cameraSelect.wdl (4.6) (060518) cameraTarget.wdl (4.6) (060518) camera3rd01.wdl (4.61) (060530) plSelect.wdl (4.6) (060518) miscInput01.wdl (4.6) (060518) plBipedInput01.wdl (4.6) (060518) bipedPhy01.wdl (4.61) (060522) bipedAnim01.wdl (4.6) (060518) bipedSnd01.wdl (4.6) (060518) plBiped01.wdl (4.6) (060518) trigger00.wdl (4.6) (060518) particle00.wdl (4.6) (060518) weaponfx00.wdl (4.6) (060518) weapons00.wdl (4.61) (060523) plBipedWeap00.wdl (4.6) (060518)
and here's part of the error:
<ent_creatlocal(@2,my.x,FXA_Exp1_Flash)> weaponfx00.wdl 511:0 Error(63): Parameter unknown FXA_Exp1_Flash
<ent_creatlocal(@2,my.x,FXA_Exp1_Ring)> weaponfx00.wdl 514:0 Error(63): Parameter unknown FXA_Ring
<ent_creatlocal(fxa_placehold_str,my.x,FXA_Exp1_Trail)> weaponfx00.wdl 517:0 Error(63): Parameter unknown fxa_placehold_str
<ent_creatlocal(fxa_placehold_str,my.x,FXA_Exp1_Trail)> weaponfx00.wdl 518:0 Error(63): Parameter unknown fxa_placehold_str
<ent_creatlocal(fxa_placehold_str,my.x,FXA_Exp1_Trail)> weaponfx00.wdl 519:0 Error(63): Parameter unknown fxa_placehold_str
<ent_creatlocal(fxa_placehold_str,my.x,FXA_Exp1_Trail)> weaponfx00.wdl 520:0 Error(63): Parameter unknown fxa_placehold_str
Any help would be greatly appreciated!!! : )
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