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Re: Game Demo Not Work
[Re: jcl]
#79397
06/30/06 18:32
06/30/06 18:32
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Joined: Mar 2003
Posts: 3,010 analysis paralysis
NITRO777
Expert
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Expert
Joined: Mar 2003
Posts: 3,010
analysis paralysis
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Quote:
Contrary to rumors by some newbies, you normally don't need to edit any template or techdemo scripts after installing an update. I've posted a general update advice in a sticky thread at the top of this forum.
The first text he posted was towards adeptus module, which shouldnt even be allowed in the "goodies" pack, as its scripts are outdated and the paths are all relative.
Most of the time your demo levels are looking elsewhere for WAD files also. And you ar incorrect about your tech demo, if someone updates to the latest edition and tries to build tech demo there will be syntax errors.
Heres a suggestion for you..try to be like most stable software companies on the market today 1.dont release your updates in meager buggy packets 2.try some automated installers for updates.3)try to unify your demos, website, template scripts and updates with something called "communication" and "organization"
As it is now, your manual, your website, your demos, and template scripts all are terrible for newbies to figure out.
I cant even help this poor guy here, because installing the template updates is so difficult...I have no idea what his file system looks like, he probably has tried to rename the template folder something, or moved the wdlv.dll...who knows? Things are so darn confusing figuring out what template will work with waht gamestudio update, and then trying to figure out what demo or workshop will work with which update. You like to shift all the responsibility on your users for figuring the program out, yet what it amounts to is that gamestudio has become a large, convoluted, buggy, pain in the neck for new users.
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