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Re: my first post
[Re: cartoon_baboon]
#79404
06/25/06 22:50
06/25/06 22:50
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Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
User
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User
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
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I know EWWW I KNOW! Open the model in MED, go to Edit>Manage Skins. Now select the skin of your messed up model, hit Skin Settings and UNCHECK the box that says Material Setup.
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
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Re: my first post
[Re: lomeniki]
#79406
06/26/06 08:37
06/26/06 08:37
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Joined: Nov 2005
Posts: 1,007
jigalypuff
Serious User
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Serious User
Joined: Nov 2005
Posts: 1,007
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i had this trouble useing tga files try useing .bmp instead
Why does everyone like dolphins?
Never trust a species which smiles all the time!
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Re: my first post
[Re: lomeniki]
#79409
06/29/06 09:24
06/29/06 09:24
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Joined: Oct 2003
Posts: 1,550 United Kingdom
indiGLOW
Serious User
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Serious User
Joined: Oct 2003
Posts: 1,550
United Kingdom
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I think the reason the model doesnt show up is the 2nd skin, especially if its a normal map tga. I had this problem several times when exporting models from Max that I had texture baked. It appears that the 2nd skin got used as a transparency layer, making my entire model almost completely transparent. Try removing the 2nd skin to see if it resolves the issue. If your trying to implement some transparencies in your skin, you have to set a z buffer variable. I can't remember the exact code at this moment, but im sure someone here can remind me  Hope that helps
The Art of Conversation is dead : Discuss
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Re: my first post
[Re: PHeMoX]
#79411
08/28/06 16:37
08/28/06 16:37
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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ok....the contribution is, your first post, congrats  . had my doubts, but now i know...nothing can go wrong. really though this doesn't belong here
- aka Manslayer101
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