geez this is really annoying problem
i've recently made a character, but can't continue on it just becouse some parts of it looks like flat shaded not gourauded as should be. in addition to that,, the vertexes on defected parts are multiplieing!

this is render from 3dsmax. As you can see the problem starts here


and this is within MED:


does anybody has a clue why is that?