|
|
webGL
by Ice2642. 11/17/25 21:27
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3 registered members (TipmyPip, AndrewAMD, 1 invisible),
16,939
guests, and 4
spiders. |
|
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Angle of Attack
[Re: vartan_s]
#79726
09/03/06 01:28
09/03/06 01:28
|
Joined: Jan 2003
Posts: 1,738 Nashua New Hampshire
anonymous_alcoho
Senior Developer
|
Senior Developer
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
|
One thing I would change is the name. Angle of Attack has nothing to do with shooting. Being a pilot, I think it sounds inaccurate and corny. Angle of Attack is the pitch angle of an airplane against its relative wind (e.g, climbing up) and has nothing to do with weaponry.
"Oh no, it's true! I'm a love magnet!"
Calvin from Calvin and Hobbes
My name's Anonymous_Alcoholic.
|
|
|
Re: Angle of Attack
[Re: vartan_s]
#79729
10/28/06 18:13
10/28/06 18:13
|
Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
|
Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
|
How about "Codename Bullet" or "Operation Thingyfoo" ?
waiting for the demo!
"Yesterday was once today's tomorrow."
|
|
|
Re: Angle of Attack
[Re: Inestical]
#79730
10/28/06 18:31
10/28/06 18:31
|
Joined: Apr 2006
Posts: 265
vartan_s
OP
Member
|
OP
Member
Joined: Apr 2006
Posts: 265
|
Wow.... fast reply. I'm glad there's some interest for my game. Telling people about your game is a good idea, it puts pressure on you to continue. If I hadn't told anyone about this, I'm sure I wouldn't have gotten so far. The big thing I'm worrying about next is what comes after the demo. I will have finished the single player... And I neither know MP or AI. I'll probably go down the MP road. Creating AI, voice acting and general presentation is damn hard. Well anyways one step at a time. Look forward to a demo for now... hopefully I'll get more support if I do that  . BTW... the names are too cliche I think, I dunno for now, time will tell....
|
|
|
Re: Angle of Attack
[Re: vartan_s]
#79731
10/28/06 19:10
10/28/06 19:10
|
Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
|
Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
|
you could use intense ai for it  I'd say that the AI is more important than the MP. you could then add bots to the mp too.
"Yesterday was once today's tomorrow."
|
|
|
Re: Angle of Attack
[Re: Paul_L_Ming]
#79733
10/29/06 06:43
10/29/06 06:43
|
Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
|
Expert
Joined: Jun 2006
Posts: 2,640
Earth
|
Just my opinion, maybe I'm wrong... The reson you're always the good guys is that most people wanna be heros. Almost everyone dislikes a lot about themselves in real life, and they want want to achieve something in the game. If you're on the loosing side, you'd either have to loose the war, which would be very frustrating, I can'T imagine winning a game and still loosing a war. Or you could make the loosers in real life win, but that would be historical incorrect. I think that's why you're always the "good guys". But i also think "good guys" is a bad term for it, because "the winners write history", as captian picard in Start Trek, Next Generation said once. Maybe I should say: That's why you're always on the winners' side. I think what could be done in regards to realsim is different difficulties, easy, medium, and realistic. I think Splinter Cell does that. I like it that way. I totally agree with you, that it's not realistic at all how much players can take, but changing that and still make them able to win would be very hard. You can't be a hero if there's 10 enemies and you know you'll die from 4 bullets. Anyways, having said that I think the crosshair, shooting and effeckts look very nice so far. For a first game, that's amazing!! I remember my first game... I used something that acctually looked sort of like guns  ... and the level was the worst level I've seen in human history...^^ this is really good. I won't say anything about the level because you said it would still be changed  Micha
~"I never let school interfere with my education"~ -Mark Twain
|
|
|
|