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Re: Angle of Attack [Re: TFitty_Games] #79734
10/29/06 12:12
10/29/06 12:12
Joined: Apr 2006
Posts: 265
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vartan_s Offline OP
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vartan_s  Offline OP
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Posts: 265
Quote:

your game would look 100 times better if you had some level making skills




Sad but true. The thing is, I'm no artist, I'm only a scripter, so in terms of gfx I am a complete newbie. Maybe after I get this demo out, people will be more convinced to work with me and maybe I can get a level designer.

About being the good side, it doesn't matter for me, as long as you manage to kick enemy a**. The grunts running away from you in Halo was a nice touch for example.

As for intense AI, I want this to be a free game, made from free resources, intense AI isn't free. And I'm guessing good AI is a lot harder than MP. You can always make it better, add more things, and if it's badly programmed it affects gameplay (in my opinion) in a much bigger way than badly programmed MP.

It's not entirely clear where I'm going from now. In any case, I don't think I'm going to have the time to present to you an entire storyline with missions etc everything. If I do have bots they'll probably be used in an MP environment eg deathmatch or capture the flag.

Re: Angle of Attack [Re: vartan_s] #79735
10/29/06 12:25
10/29/06 12:25
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
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Inestical  Offline
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Finland
You have storylines and so ready?

Try making the levels, (make sceteches etc.), then come to think about the AI or MP. As for MP, there is excelent MP-tut by Locoweed somewhere in my HDD. (can be found in the AU resources too.. I think).


"Yesterday was once today's tomorrow."
Re: Angle of Attack [Re: Inestical] #79736
10/29/06 13:15
10/29/06 13:15
Joined: Apr 2006
Posts: 265
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vartan_s Offline OP
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vartan_s  Offline OP
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Maybe I should start sketching for levels. And I know about Locoweed's tut, just need to find the time to read it. I'm struggling to find time to do things like this. While I can do quite a lot of things with 3dgs, I have much to learn about it, especially the language.

You could say I made a mistake rushing into such a large project as my first one, but I think I've done pretty well (bear in mind almost no template code used). However if I finish this, I'll take the time to learn as much as I can and go in to my next project more prepared.

And if I don't finish which I hope doesn't happen, I can at least say I got as far as a demo .

The demo is out! [Re: vartan_s] #79737
11/03/06 19:12
11/03/06 19:12
Joined: Apr 2006
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vartan_s Offline OP
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vartan_s  Offline OP
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It's a good day for me. I've been looking forward to this .

I said I'd be doing credits, I put those in the readme but also did some major bug fixes (no more weapons through walls).

Bear in mind my code is very messy. You've been warned.

Controls are all in the readme.

I'm not going to say much more. Download it for yourself.

Download the demo!

C&C welcome!!

p.s. I should be releasing updates to this with bug fixes and additions.

Re: The demo is out! [Re: vartan_s] #79738
11/03/06 19:38
11/03/06 19:38
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Posts: 4,206
Innsbruck, Austria
downloading... stand ready...

edit:
the coding is well done. i wont comment the graphics, since its not nessecary. thing is, the coding is great. a bit on the weird, unorganized side, but its well done..contact me about the game via pm, willya, i wanna talk to you...

Last edited by SPlKE; 11/03/06 19:46.
Re: The demo is out! [Re: sPlKe] #79739
11/03/06 20:04
11/03/06 20:04
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Germany, Luebeck
Looks good so far vartan!
Nice work.
But one thing I noticed: The dot of the crosshair does not update its position when changing resolution
The jump-height is a bit low too, but thats just adjusting a var/skill I guess.

Another thing: When in the zoom mode of the G36, the view doesn't move while shooting, you just see thoses bullets hit the wall all over the place

Re: The demo is out! [Re: Xarthor] #79740
11/03/06 20:30
11/03/06 20:30
Joined: Apr 2006
Posts: 265
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vartan_s Offline OP
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vartan_s  Offline OP
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Yes my code is very disorganised, messy and has few comments.

The dot of the crosshair not updating can be easily fixed (I can either set it to change whenever there is a resolution change or add it to the while(1) loop like the others - the former probably being more efficient)

The jump height is just a variable.

However, I'm not sure what you mean by the view not moving. Could you be a little more specific?

p.s SPlKE sent you a pm.

Re: The demo is out! [Re: Xarthor] #79741
11/03/06 20:38
11/03/06 20:38
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Posts: 2,758
Antwerp,Belgium
The shooting and the recoil are really looking great vartan_s !!
I like the look of the guns, really pro
One thing I noticed, I played your demo level about 5 times now and 3 out of those 5 times, my machine got stuck I don't know if any one had occured the same problem ??
About the level, two things:
-The level design isn't top of the art as you know
-At the end of the level, I really thought the player could pick up all those weapons but when I jumped up that table, I walked over the weapons and pussed 1,2,3,... and so on but I only saw one weapon of the three weapons from the table come up the screen so I kept on pussing those buttons so hard and begun to get frustrated and asked myself WHERE ARE THEY, I WANNA SHOOT WITH THOSE GUNS ^^ !! And then I looked at the table and saw those two weapons lay there and I really cracked my self up for the fact that, that was your intension and that I almost broke my keyboard

Keep on updating this, and in the mean while even follow a tut. about level design, that's the only tip I've got for you

Cheers

Frazzle


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Re: The demo is out! [Re: frazzle] #79742
11/03/06 20:47
11/03/06 20:47
Joined: Apr 2006
Posts: 265
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vartan_s Offline OP
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vartan_s  Offline OP
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Lol about the guns. Just so you know, the G36, M4a1, and ak47 are all "heavy" (or auto rife) guns. That means you'll have to drop your current "heavy" gun to pick it up (g to drop).

The mp5 is a smg or "medium" weapon and can be carried separately.

BTW press 4 for "medium" and 3 for "heavy"

I don't know why your machine is crashing. I will try in future demos to give you the option to change your resolutions (mine is video_mode = 8), that could be the problem.

As for the level design... well for now its temporary, I've had a someone contact me about level design (no names!), so we'll have to see how that goes.

As for tutorials... I'll think most likely do Locoweeds tutorial next.

Re: The demo is out! [Re: vartan_s] #79743
11/03/06 20:52
11/03/06 20:52
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
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Inestical  Offline
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Finland
Seems okay, but the M4's sound is jamming for me (sounds repeat some counts)

the jumping isn't too smooth
and I'd like to have reloading animations

Very VERY good start though


Pleasse note that I'm used wine to run this, since I'm on linux

Last edited by Inestical; 11/03/06 21:02.
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