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Re: Angle of Attack
[Re: TFitty_Games]
#79734
10/29/06 12:12
10/29/06 12:12
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Joined: Apr 2006
Posts: 265
vartan_s
OP
Member
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OP
Member
Joined: Apr 2006
Posts: 265
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Quote:
your game would look 100 times better if you had some level making skills
Sad but true. The thing is, I'm no artist, I'm only a scripter, so in terms of gfx I am a complete newbie. Maybe after I get this demo out, people will be more convinced to work with me and maybe I can get a level designer.
About being the good side, it doesn't matter for me, as long as you manage to kick enemy a**. The grunts running away from you in Halo was a nice touch for example.
As for intense AI, I want this to be a free game, made from free resources, intense AI isn't free. And I'm guessing good AI is a lot harder than MP. You can always make it better, add more things, and if it's badly programmed it affects gameplay (in my opinion) in a much bigger way than badly programmed MP.
It's not entirely clear where I'm going from now. In any case, I don't think I'm going to have the time to present to you an entire storyline with missions etc everything. If I do have bots they'll probably be used in an MP environment eg deathmatch or capture the flag.
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Re: Angle of Attack
[Re: vartan_s]
#79735
10/29/06 12:25
10/29/06 12:25
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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You have storylines and so ready?
Try making the levels, (make sceteches etc.), then come to think about the AI or MP. As for MP, there is excelent MP-tut by Locoweed somewhere in my HDD. (can be found in the AU resources too.. I think).
"Yesterday was once today's tomorrow."
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Re: Angle of Attack
[Re: Inestical]
#79736
10/29/06 13:15
10/29/06 13:15
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Joined: Apr 2006
Posts: 265
vartan_s
OP
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OP
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Joined: Apr 2006
Posts: 265
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Maybe I should start sketching for levels. And I know about Locoweed's tut, just need to find the time to read it. I'm struggling to find time to do things like this. While I can do quite a lot of things with 3dgs, I have much to learn about it, especially the language. You could say I made a mistake rushing into such a large project as my first one, but I think I've done pretty well (bear in mind almost no template code used). However if I finish this, I'll take the time to learn as much as I can and go in to my next project more prepared. And if I don't finish which I hope doesn't happen, I can at least say I got as far as a demo .
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The demo is out!
[Re: vartan_s]
#79737
11/03/06 19:12
11/03/06 19:12
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Joined: Apr 2006
Posts: 265
vartan_s
OP
Member
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OP
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Joined: Apr 2006
Posts: 265
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It's a good day for me. I've been looking forward to this . I said I'd be doing credits, I put those in the readme but also did some major bug fixes (no more weapons through walls). Bear in mind my code is very messy. You've been warned. Controls are all in the readme. I'm not going to say much more. Download it for yourself. Download the demo!C&C welcome!! p.s. I should be releasing updates to this with bug fixes and additions.
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Re: The demo is out!
[Re: vartan_s]
#79738
11/03/06 19:38
11/03/06 19:38
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
Expert
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Expert
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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downloading... stand ready...
edit: the coding is well done. i wont comment the graphics, since its not nessecary. thing is, the coding is great. a bit on the weird, unorganized side, but its well done..contact me about the game via pm, willya, i wanna talk to you...
Last edited by SPlKE; 11/03/06 19:46.
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Re: The demo is out!
[Re: sPlKe]
#79739
11/03/06 20:04
11/03/06 20:04
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Joined: Jul 2002
Posts: 4,436 Germany, Luebeck
Xarthor
Expert
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Expert
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
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Looks good so far vartan! Nice work. But one thing I noticed: The dot of the crosshair does not update its position when changing resolution The jump-height is a bit low too, but thats just adjusting a var/skill I guess. Another thing: When in the zoom mode of the G36, the view doesn't move while shooting, you just see thoses bullets hit the wall all over the place
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Re: The demo is out!
[Re: Xarthor]
#79741
11/03/06 20:38
11/03/06 20:38
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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The shooting and the recoil are really looking great vartan_s !! I like the look of the guns, really pro One thing I noticed, I played your demo level about 5 times now and 3 out of those 5 times, my machine got stuck I don't know if any one had occured the same problem ?? About the level, two things: -The level design isn't top of the art as you know -At the end of the level, I really thought the player could pick up all those weapons but when I jumped up that table, I walked over the weapons and pussed 1,2,3,... and so on but I only saw one weapon of the three weapons from the table come up the screen so I kept on pussing those buttons so hard and begun to get frustrated and asked myself WHERE ARE THEY, I WANNA SHOOT WITH THOSE GUNS ^^ !! And then I looked at the table and saw those two weapons lay there and I really cracked my self up for the fact that, that was your intension and that I almost broke my keyboard Keep on updating this, and in the mean while even follow a tut. about level design, that's the only tip I've got for you Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: The demo is out!
[Re: vartan_s]
#79743
11/03/06 20:52
11/03/06 20:52
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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Seems okay, but the M4's sound is jamming for me (sounds repeat some counts) the jumping isn't too smooth and I'd like to have reloading animations Very VERY good start though Pleasse note that I'm used wine to run this, since I'm on linux
Last edited by Inestical; 11/03/06 21:02.
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