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Re: The demo is out! [Re: Maloke] #79754
11/08/06 22:09
11/08/06 22:09
Joined: Jan 2006
Posts: 968
EpsiloN Offline
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EpsiloN  Offline
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Posts: 968
Maloke , as I said it is realistic to have a fast shooting weapons in your project , but again as I said , people wont like to run out of ammo because they freaked when the zombie came out of nowhere and imagine they missed... I bet the military have much more advanced technologies than AK47 with its 10 shots per second (btw,not every one has 30 bullets in its magazine,some have 45,just a matter of teritory(where it was made)) and those advanced tech weapons shoot much faster , but it just isnt good for games...


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: The demo is out! [Re: Maloke] #79755
11/09/06 01:40
11/09/06 01:40
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
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Towelie  Offline
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Posts: 1,785
Jesusland
He said sont bother for the levels, and as for the gun models, they're placeholders meethinks. Honestly, I do think it was a bit early to show screens, but it looks like it can be going in the right direction!


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: The demo is out! [Re: EpsiloN] #79756
11/09/06 10:41
11/09/06 10:41
Joined: Nov 2006
Posts: 50
Brasil
Maloke Offline
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Maloke  Offline
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Brasil
EpsiloN, all depends on wich type of game are you making... and for those who cant control himself (Bad trained soldier as example), thatīs why exist the Single and Burst shot mode... and 10 shots per second is not that fast, this is a very good rate of fire for recoil and it will not empty your magazine in 1/4 seconds...3 seconds is petty much time!

But itīs Vantanīs game, so he would decide what to do...but i think he wants a realistic game, if so, my suggestion is to make the weapons as it is... and to prevent overshoot the player could change to burst mode. If it is a fiction game, them have a high rate of fire and a lot of ammo !

Re: The demo is out! [Re: Maloke] #79757
11/09/06 11:24
11/09/06 11:24
Joined: Jan 2006
Posts: 968
EpsiloN Offline
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EpsiloN  Offline
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Ok , I wont argue it does depend on the type of the game. And , burst mode can prevent the player from shooting 100's of bullets when he gets surprised , I was just shareing my opinion on this
As for realistic games , I suggest you play I.G.I. (the first part) it might give some ideas I dont remember the rate of fire in the game,but I do remember that a few bullets can kill you very quickly and that was the part that I loved in this game...(too bad it has some problems with my video card,I dont have a crosshair,mouse,GUI...even the main menu )

PS.: I realy like the gravity cheat when I fell in that hole I though I have to restart the application,and I'm too lazy for that,and I accidentaly found the cheat


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: The demo is out! [Re: EpsiloN] #79758
11/09/06 13:26
11/09/06 13:26
Joined: Apr 2006
Posts: 265
V
vartan_s Offline OP
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vartan_s  Offline OP
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Maloke, I want a balance between realism and fun. What's the point of realism if ir ruins the gameplay? Isn't it a game in the end.

I know the figures for guns, but I haven't calculated them into my game yet.

It will all depend on whether the people want a real rate of fire or not.

For now its just to test the weapons system.

Glad you liked the gravity cheat EpsiloN, its to show that whole aspects of gameplay can be affected by variables .

Last edited by vartan_s; 11/09/06 13:32.
Re: The demo is out! [Re: vartan_s] #79759
11/09/06 13:55
11/09/06 13:55
Joined: Nov 2006
Posts: 50
Brasil
Maloke Offline
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Maloke  Offline
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Quote:

What's the point of realism if ir ruins the gameplay?




Again...it depends on what kind of games you are making, and for whom you are making...
A flight simulator without the real problens, itīs not a simulator!
The fun in a simulator is to face the real dificulties...not to cover them.
If you dont have fun facing the real problens, them you dont want to play a simulator or a very realistic game!

It is a personal choice... I really love simulations, so for me the realism just make it better and dont ruin the gameplay. Of course, the public for simulators is really smaller than for example Counter-Strike...thats why we dont have too much good simulators.

Re: The demo is out! [Re: vartan_s] #79760
11/09/06 17:50
11/09/06 17:50
Joined: Jan 2006
Posts: 968
EpsiloN Offline
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EpsiloN  Offline
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And , btw , I realy think that your type of gameplay isnt for indoor it will look awesome(did I wrote it right ?) with a terrain and trees , and some bases or camps to storm.

PS.: Are you planing some transport in the game ? Maby jeeps or trucks?


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: The demo is out! [Re: EpsiloN] #79761
11/09/06 18:50
11/09/06 18:50
Joined: Apr 2006
Posts: 265
V
vartan_s Offline OP
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vartan_s  Offline OP
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Posts: 265
Yes it's a personal choice. But this game is aimed for the majority of fps gamers so it must be fun for them. Apart from that I'm happy to add realism as long as it (in the eyes of the majority) adds to the game rather than detract.

BTW EpsiloN I might have vehicles, but right now getting a working multiplayer is priority.

As for outdoors, I plan a mixture; outdoor with indoor bases. You can hang out wherever you like most .

p.s. you spelt awesome right .

Re: The demo is out! [Re: vartan_s] #79762
11/09/06 20:37
11/09/06 20:37
Joined: Jan 2006
Posts: 968
EpsiloN Offline
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EpsiloN  Offline
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Posts: 968
Oh , I forgot it'll have multiplayer.
Then , instead of vehicles you could add something like "Capture the flag" or "Assault" and use stationary guns I've always loved those features of multiplayer games.Storming the other teams base,or defending it from them...gives a little tactics to the game.


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: The demo is out! [Re: vartan_s] #79763
11/09/06 21:37
11/09/06 21:37
Joined: Nov 2006
Posts: 50
Brasil
Maloke Offline
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Maloke  Offline
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Joined: Nov 2006
Posts: 50
Brasil
Quote:

Yes it's a personal choice. But this game is aimed for the majority of fps gamers so it must be fun for them. Apart from that I'm happy to add realism as long as it (in the eyes of the majority) adds to the game rather than detract.




You dont need to justify yourself for me!
I never said you HAVE to make it realistic...since the first message i said itīs your choice and i gave my opinion. You make your game the way you want and i make mine the way i want...you make for the majority and i make for the minority and thats it.

All that i said was some real numbers to compare with reality...your rate of fire is higher than the real weapons... but if you dont want opinions (or at least mine) thats ok...this is my last post.

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