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Re: Model making.....
[Re: 3DRichard]
#79786
06/28/06 00:04
06/28/06 00:04
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya. There is no easy answer. You just have to practice, practice, practice!  Unless you are a "natural" at 3d modeling, it will likely take you upwards of a year or so to get real good at non-organic (re: non-"human/animal") modeling, and probably double or tripple that for organic modeling. The methods for modeling are more or less the same, regardless of package. However, if you are a total noobie at 3d, learning the ins and outs of your chosen software is the first step. All 3d packages out there have tutorials that come with them I'm sure (trueSpace, blender, etc.). Go through all of those. Then hit the net for others. There are too many to list, just search and read. There are some places that sell tutorials or have "premier support" monthly payment deals that allow access to more/better/advanced tutorials. Here's a few links to get you started (some are package-specific, others more general): http://www.3dbuzz.com/vbforum/sv_home.phphttp://www.zoorender.com/http://www.secondreality.ch/http://www.3dtotal.com/http://www.deathfall.com/tutorials.phphttp://www.kurvstudios.com/http://www.3dkingdom.org/index.phphttp://www.poopinmymouth.com/index.htmhttp://www.thehobbitguy.com/Tutorials.html
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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Re: Model making.....
[Re: Aaron]
#79788
06/29/06 23:05
06/29/06 23:05
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya. Well, uh, you model it.  Again, there are probably a million ways to do it, but one way is to select the part of the model that would be the clothes (ex: the 'shirt'). Then duplicate/extrude/add thickness (depends on the modeling package you are using)...voila! A shirt. Then, go in a tweek it a bit here and there to add some randomness, apply UV, texture, and you're done. I'm not very familiar with either MED or Blender (I use Hexagon2 and Softimage XSI), but blender probably has a way to select polygons and then extrude them to get your clothes. Here is an example of "polygon extruding clothes" (it uses Hexagon2, but the purpose is there): http://forums.polyloop.net/showthread.php?s=a2015b0981338335d0bc993a8c605134&t=5842(you want to go down to Part 9, where it shows how he does the shorts for the character).
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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Re: Model making.....
[Re: Paul_L_Ming]
#79789
06/30/06 01:35
06/30/06 01:35
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Joined: Jul 2004
Posts: 311
Aaron
OP
Senior Member
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OP
Senior Member
Joined: Jul 2004
Posts: 311
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Any Good human , car and other items photo referance.?? Also is their a way like I have one army guy model in the game can I use that one model but script in the game to change the mesh or art of the model to make different looking army people but use the same 3d model??
Last edited by Aaron; 06/30/06 19:42.
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