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Updating #79879
06/29/06 09:20
06/29/06 09:20
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
There's some confusion and strange rumors among beginners about how to install a Gamestudio update, like the latest to 6.40. Here are the most common questions answered.

Who is able to install an update? Everyone. We've made the update process as easy as possible - it requires maybe 4 mouse clicks to get your Gamestudio version up to date, and another 4 mouse clicks for updating the templates. You don't need to be an expert and normally don't need to edit any scripts. However you must be able to download and unzip files. If you can manage that, you won't have any problems with the update.

What the update can do: It updates your Gamestudio folder, the techdemo, and both the A5 and the A6 templates to the latest version.

What the update can not do: It can not modify your own game projects, does not update old A4/A5 games, and does not fix errors in your own scripts.

If you don't use the templates, and have written own scripts instead, you should be aware that using old A4 syntax is now indicated as an error. See "New Features" and "Old Syntax" in the manual about how replace old syntax by C-Script snytax. The same goes for the scripts of old A4/A5 Gamestudio games, like Adeptus, Triplane etc.

If you use the A5 templates, you won't have any problems unless you tampered with the template scripts or copied them elsewhere (which you should not do). In that case you need to manually overwrite your template copies with the updated template scripts.

If you use the A6 templates, the techdemo, or the Game Design Tutorial, you must also update your templates to 6.40. The 6.40 template link is next to the 6.40 update. Install it by unzipping the archive into your Gamestudio folder. It will update the techdemo and template scripts. Then, update the templates inside your own projects by applying the [Update] function under WED -> File -> Project Manager.

More information about the new templates can be found on the template forum.

Re: Updating [Re: jcl] #79880
06/29/06 19:36
06/29/06 19:36
Joined: Jun 2006
Posts: 2
A
altgeezer Offline
Guest
altgeezer  Offline
Guest
A

Joined: Jun 2006
Posts: 2
I am having trouble w/ your instructions about updating the templates.
WED -> File -> Project Manager. Does not exist. Here is a list of choices under
file;
new
open
close
save
save as
map propertys
add script
build
run level
publish
preferences
exit

Please explain.

Re: Updating *DELETED* *DELETED* [Re: altgeezer] #79881
06/30/06 02:03
06/30/06 02:03
Joined: Mar 2006
Posts: 24
B
Blkmage44 Offline
Newbie
Blkmage44  Offline
Newbie
B

Joined: Mar 2006
Posts: 24
Post deleted by jcl

Re: Updating [Re: Blkmage44] #79882
06/30/06 02:56
06/30/06 02:56
Joined: Mar 2006
Posts: 24
B
Blkmage44 Offline
Newbie
Blkmage44  Offline
Newbie
B

Joined: Mar 2006
Posts: 24
Question, then what does the separately downloaded template6 folder do? and how do u use it to update script, does replacing old tempate_6 folder with this one create countless script errors? how do u update the template correctly?

Last edited by Blkmage44; 06/30/06 02:58.
Re: Updating [Re: Blkmage44] #79883
06/30/06 16:49
06/30/06 16:49
Joined: Mar 2006
Posts: 24
B
Blkmage44 Offline
Newbie
Blkmage44  Offline
Newbie
B

Joined: Mar 2006
Posts: 24
even after reading the guide, it is still unclear of how to update the template, because im still getting errors, please show me a step-by-step way updating.

Re: Updating [Re: Blkmage44] #79884
06/30/06 21:57
06/30/06 21:57
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area

1) Update everything to 6.4 using the instructions.
2) Download the template_6 zip file from here or the Template forum.
3) Unzip it to your desktop.
4) Copy the template_6 folder, template_6.xml, and wdlv.dll to your GStudio folder (overwrite anything there).


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Updating [Re: Doug] #79885
07/01/06 10:50
07/01/06 10:50
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
The template zip archive previously contained a folder that contained the template update. We've learned that this has confused some, thus we've now removed that folder. You can just unzip it directly into your Gamestudio folder.

Here's the step by step instruction for installing the 6.40 templates:

1. If you aren't already, make yourself familiar with downloading and unzipping files under Windows. Close WED, MED, and all other Gamestudio programs.

2. Double click the "Template" link in the 6.40 update section on the download page. This will download the template update into a temporary folder on your hard disk (depending on your browser).

3. After the download process is finished, your browser will open the folder with the archive "template_640.zip". Double click on the archive in order to extract it. When asked for a target folder, give your Gamestudio folder (normally c:\program files\gstudio6).

4a. If you haven't ever made a template project before, you're finished.

4b. If you have an already-made A6 template project, you must update its templates too. We've made this an automatic process. Just open your project in WED, open File -> Project Manager, and update the indicated templates. DO NOT "File>Map Properties>Add a A6_template_project script" as some user suggested, because that would overwrite your previous script!!


Re: Updating [Re: jcl] #79886
07/07/06 03:44
07/07/06 03:44
Joined: May 2006
Posts: 3
S
Sanctioner Offline
Guest
Sanctioner  Offline
Guest
S

Joined: May 2006
Posts: 3
Hello to all,
This is my first post to this forum.
I am the Project lead for our development group and could use some help regarding a very drawn out issue over our installation of 3DGS.
Our development group has purchased the Team A6 Comm version
"Game Studio Team Com 6.11.4 /WED V6.269"
On may 30th 2006 we upgraded to the released version of 6.40,
upon upgrading successfully we experenced some issues with the "techdemo" not running however it compliles just fine.
The updated version of WED ""Game Studio Team Com 6.40.5 / WED V6.731"

We submitted a support case over this and were told that the 6.40 update did not support the team version. We were informed on June 1st that a team version of the update would be posted.
On July 5th we inquired as to when we could expect the update for team comm to be released. On july 6th we were told that there is not going to be a team version released as the update file will work for ALL versions and that the information in this thread is correct for all versions.

After recieving this information i gathered the 6 team members as a group, i had them reinstall the "A6 6.31" version and apply the team license to it upgrading the demo to "Game Studio Team Com 6.11.4 /WED V6.269"
Each member is on a stand alone pc, all members are located in different states and or even some in different countries.
I had the team members run the techdemo level, all members sucessfully built the level and ran the level.
I then had all team members install the update 6.40 going step by step methodically together via conference call with myself verifying every step each member made.
all of the steps above and in the instructions page were followed with extreme detail.
upon completion of the 6.40 install and the templates install all versions were shown as ""Game Studio Team Com 6.40.5 / WED V6.731".
I then had each member load and build the techdemo level, all members successfully built the level.
i then had each member run the level, all of the members experianced the same errors.
<create(<strall.pcx>,MY_.X,strall_fligt)>
tlight.wdl 251:0 Error(269): Syntax error-
<create(<gelb.pcx>,MY_POS.gelb_fligt)>
tlight.wdl 400:0 Error(269): Syntax error-
<create(<elf.mdl>,temp,my_Elf)>
tlight.wdl 485:0 Error(269): Syntax error-
<create(<elf.mdl>,temp,my_Elf)>
tlight.wdl 488:0 Error(269): Syntax error-
<create(<elf.mdl>,temp,my_Elf)>
tlight.wdl 492:0 Error(269): Syntax error-
<create(<elf.mdl>,temp,my_Elf)>
tlight.wdl 496:0 Error(269): Syntax error-
<create(<elf.mdl>,temp,my_Elf)>
tlight.wdl 499:0 Error(269): Syntax error-
<create(<elf.mdl>,temp,my_Elf)>
tlight.wdl 502:0 Error(269): Syntax error-
<play_entsound(my,sndRoomPTorn0,1000_>
tpart.wdl 361:0 Error(0): Bad or missing parameter unknown function
<play_entsound(my,sndRoomPTorn0,1000_>
tpart.wdl 387:0 Error(0): Bad or missing parameter unknown function
<play_loop(my,sndRoomPRain1,10_>
tpart.wdl 492:0 Error(0): Bad or missing parameter unknown function
<tune_sound(hndRoomPSound1,iRoomPSndVol1,0>
tpart.wdl 514:0 Error(0): Bad or missing parameter unknown function
<play_sound(sndRoomPRain2,100>
tpart.wdl 553:0 Error(0): Bad or missing parameter unknown function
<play_sound(sndRoomPRain2,100>
tpart.wdl 718:0 Error(0): Bad or missing parameter unknown function
<)>
tpart.wdl 719:0 Error(96): Syntax error - nonexistent/empty function blitzen_sound
<create(<fisch1.mdl>,temp,roomW_myFish)>
twater.wdl 387: Error(269): Syntax error
<create(<fisch1.mdl>,temp,roomW_myFish)>
twater.wdl 390: Error(269): Syntax error
<create(<fisch1.mdl>,temp,roomW_myFish)>
twater.wdl 394: Error(269): Syntax error
<create(<fisch1.mdl>,temp,roomW_myFish)>
twater.wdl 398: Error(269): Syntax error
<create(<fisch1.mdl>,temp,roomW_myFish)>
twater.wdl 401: Error(269): Syntax error
< creat(fisch2.mdl>,temp,roomW_myPredatorFish)>
twater.wdl 404:0 Error(269): Syntax error –
< create(<pistol.mdl>,rr_weaponPos,roomR_gunPistol)>
trange.wdl 91:0 Error(269): Syntax error –
< create(<mgun.mdl>,rr_temp_offset,roomR_gunSMG)>
trange.wdl 93:0 Error(269): Syntax error –
< create(<launch.mdl>,rr_temp_offset,roomR_gunRifle)>
trange.wdl 95:0 Error(269): Syntax error –
< create(paperHole_map,MY SKILL10,roomR_targerHole)>
trange.wdl 430:0 Error(58): Parameter unknown pbulhol Keyword
< create(ipaperHole_map,MY .SKILL10,roomR_targetHole)>
trange.wdl 582:0 Error(58): Parameter unknown ipbulhol Keyword
< sky_map = toggle_sky_map>
TECHDEMO.WDL 658:0 Error(63): Parameter unknown sky_map
< cloud_map = toggle_cloud_map>
TECHDEMO.WDL 659:0 Error(63): Parameter unknown cloud_map
< scene_map = toggle_scene_map>
TECHDEMO.WDL 660:0 Error(63): Parameter unknown scene_map
< (sky_map != null)>
TECHDEMO.WDL 670:0 Error(63): Parameter unknown sky_map
< (toggle_sky_map = sky_map>
TECHDEMO.WDL 670:0 Error(63): Parameter unknown sky_map
< )>
TECHDEMO.WDL 670:0 Error(96): Syntax error – nonexistent/empty function env_sky_toggle_off
< if(cloud_map != null) {>
TECHDEMO.WDL 671:0 Error(19): Parameter unknown if bad keyword in { }
< toggle_cloud_map = cloud_map;>
TECHDEMO.WDL 671:0 Error(19): Parameter unknown toggle_cloud_map bad keyword in { }
< if(scene_map != null) {>
TECHDEMO.WDL 672:0 Error(19): Parameter unknown if bad keyword in { }
< toggle_scene_map = scene_map;>
TECHDEMO.WDL 672:0 Error(19): Parameter unknown toggle_scene_map bad keyword in { }
< sky_map = null;>
TECHDEMO.WDL 674:0 Error(29): Keyword unknown sky_map
< cloud_map = null;>
TECHDEMO.WDL 675:0 Error(29): Keyword unknown cloud_map
< scene_map = null;>
TECHDEMO.WDL 676:0 Error(29): Keyword unknown scene_map
< bg_color.red = 255;>
TECHDEMO.WDL 678:0 Error(29): Keyword unknown bg_color.red
< bg_color.green = 200;>
TECHDEMO.WDL 679:0 Error(29): Keyword unknown bg_color.green
< bg_color.blue = 200;>
TECHDEMO.WDL 680:0 Error(29): Keyword unknown bg_clolor.blue

Script error
Engine shutdown
Startup failure

After failing to run the demo level and realizing its script based errors.
We decided to run a new level with just a single block primative, agian it built the level fine then upon running the level it displays the computer hardware info and "Loading BLOCK.WMB…." then just closes back to WED, where we can continue to work on the level.

With all of that said Our team members are comprised of working members in professional positions from IT, Networking, Programming, Engineering etc.
it is highly unlikely that 6 individules could install this upgrade incorrectly.

The only common item between the computers is the A6 Team comm license we have purchased.
We have verified that the files are indeed being installed correctly.
the 6.40 file exe, is very simple to use as mentioned above, simply activate it click on the GStudio main folder and it updates the folder and subfolders.
The A6 Templates zip file is just as simple as that, you simply open the zip file highlite the files and extract to the GStudio main folder, i can even see the files as it overwrites them.
I hope i have made it clear this is not an issue with getting the program files in there respective place.
We have even tried to use the project manger upgrade tool and it shows that the techdemo is completely current and has nothing to upgrade.

So if we are missing something simple about all of this then it must be something not mentioned in the simple install instructions.
Our team does not have many options at this point other then to use
"Game Studio Team Com 6.11.4 /WED V6.269" or purchasing another engine.

The support staff both in Germany and in California have decided that the above works and we are not doing it corretly, yet we are left with a non fucntioning product update we paid for.

I hope someone on this forum can help us sort this out.
we have been told it how we are installing the upgrade but we can for certain rule out that its not our inablity to install the files correctly as stated above. but more appears to be a problem with our engine and the upgrade.

any help is very much appreciated to get our team rolling agian.

Thank you.

Re: Updating [Re: Sanctioner] #79887
07/07/06 04:00
07/07/06 04:00
Joined: Jul 2006
Posts: 1
H
harpoma Offline
Guest
harpoma  Offline
Guest
H

Joined: Jul 2006
Posts: 1
The following is a log from a 6.40.5 version (upgraded from the demo). I can build just fine a basic one cube project. I can run said project and will momentarily see the cube. However, after a brief time (seconds) the window will close and i'm left back at the WED screen. The log shows no issue at all.

Sanctioner and I have been trying everything we can think of but so far have been unable to find a way. Please assist in upgrading:

Thanks,
Jason

===========================================================================
Log of A6 engine 6.40.5 run at Thu Jul 06 20:44:19 2006
xxxxx on Windows NT/2000/XP version 5.0 Build 2195
Options jj.wdl -nx 30 -wnd -d hires -diag

App C:\Program Files\GStudio6\acknex.exe in C:\Program Files\GStudio6\work\
MM mixer opened
CD audio device opened
DSOUND device opened
DI interface opened
Start Window opened
GameStudio © Conitec . Dieburg . San Diego . www.3dgamestudio.com
A6 engine - Commercial Edition V6.40.5 - May 5 2006
Development version - NOT FOR DISTRIBUTION
Registered to: TREVER XXXX - A6 TEAM / INSTRUCTOR - COMM. VERSION. 10 USER LICENSE

Mouse found
Vinyl AC'97 Audio (WAVE) opened
RADEON 9800 PRO pure T&L device 1ff9 detected
D3D device RADEON 9800 PRO 1ff9 selected
Compiling JJ.WDL - [Esc] to abort...................................
Script JJ.WDL compiled
33 objects
D3D_Init Window: 640x480x16 -> Window: 1x640x480x16
Video memory found: 179 MB
Main started
Main loop.........ok
1st frame - 183296K..
1st frame - 183296K..
1st frame - 183296K..
Level(jj.WMB)...cmap,0 ents,8 verts,lmaps,4 tex,ptls,hull
Physics restarted...ok
1st frame - 183296K... ok
Close level,DLL,objects
Free input,path,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,physics,nexus..ok
A6 engine - Commercial Edition V6.40.5 - May 5 2006
GameStudio © Conitec . Dieburg . San Diego . www.3dgamestudio.com
Registered to: TREVER XXXX - A6 TEAM / INSTRUCTOR - COMM. VERSION. 10 USER LICENSE
Close window
Close log

Re: Updating [Re: Sanctioner] #79888
07/07/06 05:17
07/07/06 05:17
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
Expert
NITRO777  Offline
Expert

Joined: Mar 2003
Posts: 3,010
analysis paralysis
This is the same thing I was telling jcl about in the other thread, when beginners update the tech demo doesnt work anymore. I will attempt to help you get this code up to date(and for anyone else reading this thread in the future)

Quote:

<create(<strall.pcx>,MY_.X,strall_fligt)>
tlight.wdl 251:0 Error(269): Syntax error-
<create(<gelb.pcx>,MY_POS.gelb_fligt)>
tlight.wdl 400:0 Error(269): Syntax error-
<create(<elf.mdl>,temp,my_Elf)>
tlight.wdl 485:0 Error(269): Syntax error-
<create(<elf.mdl>,temp,my_Elf)>
tlight.wdl 488:0 Error(269): Syntax error-
<create(<elf.mdl>,temp,my_Elf)>
tlight.wdl 492:0 Error(269): Syntax error-
<create(<elf.mdl>,temp,my_Elf)>
tlight.wdl 496:0 Error(269): Syntax error-
<create(<elf.mdl>,temp,my_Elf)>
tlight.wdl 499:0 Error(269): Syntax error-
<create(<elf.mdl>,temp,my_Elf)>
tlight.wdl 502:0 Error(269): Syntax error-
<play_entsound(my,sndRoomPTorn0,1000_>
tpart.wdl 361:0 Error(0): Bad or missing parameter unknown function
<play_entsound(my,sndRoomPTorn0,1000_>
tpart.wdl 387:0 Error(0): Bad or missing parameter unknown function
<play_loop(my,sndRoomPRain1,10_>
tpart.wdl 492:0 Error(0): Bad or missing parameter unknown function
<tune_sound(hndRoomPSound1,iRoomPSndVol1,0>
tpart.wdl 514:0 Error(0): Bad or missing parameter unknown function
<play_sound(sndRoomPRain2,100>
tpart.wdl 553:0 Error(0): Bad or missing parameter unknown function
<play_sound(sndRoomPRain2,100>
tpart.wdl 718:0 Error(0): Bad or missing parameter unknown function
<)>
tpart.wdl 719:0 Error(96): Syntax error - nonexistent/empty function blitzen_sound
<create(<fisch1.mdl>,temp,roomW_myFish)>
twater.wdl 387: Error(269): Syntax error
<create(<fisch1.mdl>,temp,roomW_myFish)>
twater.wdl 390: Error(269): Syntax error
<create(<fisch1.mdl>,temp,roomW_myFish)>
twater.wdl 394: Error(269): Syntax error
<create(<fisch1.mdl>,temp,roomW_myFish)>
twater.wdl 398: Error(269): Syntax error
<create(<fisch1.mdl>,temp,roomW_myFish)>
twater.wdl 401: Error(269): Syntax error
< creat(fisch2.mdl>,temp,roomW_myPredatorFish)>
twater.wdl 404:0 Error(269): Syntax error &#8211;
< create(<pistol.mdl>,rr_weaponPos,roomR_gunPistol)>
trange.wdl 91:0 Error(269): Syntax error &#8211;
< create(<mgun.mdl>,rr_temp_offset,roomR_gunSMG)>
trange.wdl 93:0 Error(269): Syntax error &#8211;
< create(<launch.mdl>,rr_temp_offset,roomR_gunRifle)>
trange.wdl 95:0 Error(269): Syntax error &#8211;
< create(paperHole_map,MY SKILL10,roomR_targerHole)>
trange.wdl 430:0 Error(58): Parameter unknown pbulhol Keyword
< create(ipaperHole_map,MY .SKILL10,roomR_targetHole)>
trange.wdl 582:0 Error(58): Parameter unknown ipbulhol Keyword




First, all these "create" commands were changed to ent_create in the updated edition, so everywhere you have "create" above, you need to change to "ent_create". Just leave the parameters in the following parentheses alone, those shouldnt need to be changed. This in itself should clear up all the "create" syntax errors.

Quote:

<play_entsound(my,sndRoomPTorn0,1000_>
tpart.wdl 361:0 Error(0): Bad or missing parameter unknown function
<play_entsound(my,sndRoomPTorn0,1000_>
tpart.wdl 387:0 Error(0): Bad or missing parameter unknown function




Quote:

<play_loop(my,sndRoomPRain1,10_>
tpart.wdl 492:0 Error(0): Bad or missing parameter unknown function




Quote:

<play_loop(my,sndRoomPRain1,10_>
tpart.wdl 492:0 Error(0): Bad or missing parameter unknown function
<tune_sound(hndRoomPSound1,iRoomPSndVol1,0>
tpart.wdl 514:0 Error(0): Bad or missing parameter unknown function




These sound based errors are also because of updated syntax conflicts. The new commands use media_play and media_loop which you can look in the manual under c-script->tricks and traps -> old syntax. There you can try to compare the old syntax with the new, if you have a c-like programmer in your team he should be able to make sense of the differences in parameters. However it is stupid becuase its difficult for beginners to try to decipher which functions and parameters were meant to be called by the original techdemo developers.

All the rest of the errors pertain to other chnages in syntax from one edition upgrade to the next, and I would really need to be looking directly at the scripts to fix it. But the first thing you need to do is change all your "create" commands to "ent_create"

Last edited by NITRO; 07/07/06 05:33.
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