Hello to all,
This is my first post to this forum.
I am the Project lead for our development group and could use some help regarding a very drawn out issue over our installation of 3DGS.
Our development group has purchased the Team A6 Comm version
"Game Studio Team Com 6.11.4 /WED V6.269"
On may 30th 2006 we upgraded to the released version of 6.40,
upon upgrading successfully we experenced some issues with the "techdemo" not running however it compliles just fine.
The updated version of WED ""Game Studio Team Com 6.40.5 / WED V6.731"

We submitted a support case over this and were told that the 6.40 update did not support the team version. We were informed on June 1st that a team version of the update would be posted.
On July 5th we inquired as to when we could expect the update for team comm to be released. On july 6th we were told that there is not going to be a team version released as the update file will work for ALL versions and that the information in this thread is correct for all versions.

After recieving this information i gathered the 6 team members as a group, i had them reinstall the "A6 6.31" version and apply the team license to it upgrading the demo to "Game Studio Team Com 6.11.4 /WED V6.269"
Each member is on a stand alone pc, all members are located in different states and or even some in different countries.
I had the team members run the techdemo level, all members sucessfully built the level and ran the level.
I then had all team members install the update 6.40 going step by step methodically together via conference call with myself verifying every step each member made.
all of the steps above and in the instructions page were followed with extreme detail.
upon completion of the 6.40 install and the templates install all versions were shown as ""Game Studio Team Com 6.40.5 / WED V6.731".
I then had each member load and build the techdemo level, all members successfully built the level.
i then had each member run the level, all of the members experianced the same errors.
<create(<strall.pcx>,MY_.X,strall_fligt)>
tlight.wdl 251:0 Error(269): Syntax error-
<create(<gelb.pcx>,MY_POS.gelb_fligt)>
tlight.wdl 400:0 Error(269): Syntax error-
<create(<elf.mdl>,temp,my_Elf)>
tlight.wdl 485:0 Error(269): Syntax error-
<create(<elf.mdl>,temp,my_Elf)>
tlight.wdl 488:0 Error(269): Syntax error-
<create(<elf.mdl>,temp,my_Elf)>
tlight.wdl 492:0 Error(269): Syntax error-
<create(<elf.mdl>,temp,my_Elf)>
tlight.wdl 496:0 Error(269): Syntax error-
<create(<elf.mdl>,temp,my_Elf)>
tlight.wdl 499:0 Error(269): Syntax error-
<create(<elf.mdl>,temp,my_Elf)>
tlight.wdl 502:0 Error(269): Syntax error-
<play_entsound(my,sndRoomPTorn0,1000_>
tpart.wdl 361:0 Error(0): Bad or missing parameter unknown function
<play_entsound(my,sndRoomPTorn0,1000_>
tpart.wdl 387:0 Error(0): Bad or missing parameter unknown function
<play_loop(my,sndRoomPRain1,10_>
tpart.wdl 492:0 Error(0): Bad or missing parameter unknown function
<tune_sound(hndRoomPSound1,iRoomPSndVol1,0>
tpart.wdl 514:0 Error(0): Bad or missing parameter unknown function
<play_sound(sndRoomPRain2,100>
tpart.wdl 553:0 Error(0): Bad or missing parameter unknown function
<play_sound(sndRoomPRain2,100>
tpart.wdl 718:0 Error(0): Bad or missing parameter unknown function
<)>
tpart.wdl 719:0 Error(96): Syntax error - nonexistent/empty function blitzen_sound
<create(<fisch1.mdl>,temp,roomW_myFish)>
twater.wdl 387: Error(269): Syntax error
<create(<fisch1.mdl>,temp,roomW_myFish)>
twater.wdl 390: Error(269): Syntax error
<create(<fisch1.mdl>,temp,roomW_myFish)>
twater.wdl 394: Error(269): Syntax error
<create(<fisch1.mdl>,temp,roomW_myFish)>
twater.wdl 398: Error(269): Syntax error
<create(<fisch1.mdl>,temp,roomW_myFish)>
twater.wdl 401: Error(269): Syntax error
< creat(fisch2.mdl>,temp,roomW_myPredatorFish)>
twater.wdl 404:0 Error(269): Syntax error –
< create(<pistol.mdl>,rr_weaponPos,roomR_gunPistol)>
trange.wdl 91:0 Error(269): Syntax error –
< create(<mgun.mdl>,rr_temp_offset,roomR_gunSMG)>
trange.wdl 93:0 Error(269): Syntax error –
< create(<launch.mdl>,rr_temp_offset,roomR_gunRifle)>
trange.wdl 95:0 Error(269): Syntax error –
< create(paperHole_map,MY SKILL10,roomR_targerHole)>
trange.wdl 430:0 Error(58): Parameter unknown pbulhol Keyword
< create(ipaperHole_map,MY .SKILL10,roomR_targetHole)>
trange.wdl 582:0 Error(58): Parameter unknown ipbulhol Keyword
< sky_map = toggle_sky_map>
TECHDEMO.WDL 658:0 Error(63): Parameter unknown sky_map
< cloud_map = toggle_cloud_map>
TECHDEMO.WDL 659:0 Error(63): Parameter unknown cloud_map
< scene_map = toggle_scene_map>
TECHDEMO.WDL 660:0 Error(63): Parameter unknown scene_map
< (sky_map != null)>
TECHDEMO.WDL 670:0 Error(63): Parameter unknown sky_map
< (toggle_sky_map = sky_map>
TECHDEMO.WDL 670:0 Error(63): Parameter unknown sky_map
< )>
TECHDEMO.WDL 670:0 Error(96): Syntax error – nonexistent/empty function env_sky_toggle_off
< if(cloud_map != null) {>
TECHDEMO.WDL 671:0 Error(19): Parameter unknown if bad keyword in { }
< toggle_cloud_map = cloud_map;>
TECHDEMO.WDL 671:0 Error(19): Parameter unknown toggle_cloud_map bad keyword in { }
< if(scene_map != null) {>
TECHDEMO.WDL 672:0 Error(19): Parameter unknown if bad keyword in { }
< toggle_scene_map = scene_map;>
TECHDEMO.WDL 672:0 Error(19): Parameter unknown toggle_scene_map bad keyword in { }
< sky_map = null;>
TECHDEMO.WDL 674:0 Error(29): Keyword unknown sky_map
< cloud_map = null;>
TECHDEMO.WDL 675:0 Error(29): Keyword unknown cloud_map
< scene_map = null;>
TECHDEMO.WDL 676:0 Error(29): Keyword unknown scene_map
< bg_color.red = 255;>
TECHDEMO.WDL 678:0 Error(29): Keyword unknown bg_color.red
< bg_color.green = 200;>
TECHDEMO.WDL 679:0 Error(29): Keyword unknown bg_color.green
< bg_color.blue = 200;>
TECHDEMO.WDL 680:0 Error(29): Keyword unknown bg_clolor.blue

Script error
Engine shutdown
Startup failure

After failing to run the demo level and realizing its script based errors.
We decided to run a new level with just a single block primative, agian it built the level fine then upon running the level it displays the computer hardware info and "Loading BLOCK.WMB…." then just closes back to WED, where we can continue to work on the level.

With all of that said Our team members are comprised of working members in professional positions from IT, Networking, Programming, Engineering etc.
it is highly unlikely that 6 individules could install this upgrade incorrectly.

The only common item between the computers is the A6 Team comm license we have purchased.
We have verified that the files are indeed being installed correctly.
the 6.40 file exe, is very simple to use as mentioned above, simply activate it click on the GStudio main folder and it updates the folder and subfolders.
The A6 Templates zip file is just as simple as that, you simply open the zip file highlite the files and extract to the GStudio main folder, i can even see the files as it overwrites them.
I hope i have made it clear this is not an issue with getting the program files in there respective place.
We have even tried to use the project manger upgrade tool and it shows that the techdemo is completely current and has nothing to upgrade.

So if we are missing something simple about all of this then it must be something not mentioned in the simple install instructions.
Our team does not have many options at this point other then to use
"Game Studio Team Com 6.11.4 /WED V6.269" or purchasing another engine.

The support staff both in Germany and in California have decided that the above works and we are not doing it corretly, yet we are left with a non fucntioning product update we paid for.

I hope someone on this forum can help us sort this out.
we have been told it how we are installing the upgrade but we can for certain rule out that its not our inablity to install the files correctly as stated above. but more appears to be a problem with our engine and the upgrade.

any help is very much appreciated to get our team rolling agian.

Thank you.