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2 fx effects on 1 model with 2 skins? #79901
06/29/06 13:21
06/29/06 13:21
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
User
Loopix  Offline OP
User

Joined: Mar 2005
Posts: 969
ch
Hello again dear shader men

I have a tree with a trunk-skin and a leafs-skin (skin1+skin2 of the model). Now I would like to be able to apply the moving-grass fx-file to the leaf-skin and in the same time I also want to apply a bumpmap-shader to the trunk.
Does anyone know, how such an action should look like? I would be infinite gratefull for a working solution!

Thanks!

Re: 2 fx effects on 1 model with 2 skins? [Re: Loopix] #79902
06/29/06 18:29
06/29/06 18:29
Joined: Aug 2003
Posts: 511
Hilden in Germany
RobH Offline
User
RobH  Offline
User

Joined: Aug 2003
Posts: 511
Hilden in Germany
Hi Loopix.
I think you can add the fx files in the new MED direct to the skin. In the skin manager where you add the textures is an option to add fx files to the skin. You must have GS 6.40.5 installes

Re: 2 fx effects on 1 model with 2 skins? [Re: RobH] #79903
06/30/06 09:50
06/30/06 09:50
Joined: Feb 2005
Posts: 63
Germany,
L
Logimator Offline
Junior Member
Logimator  Offline
Junior Member
L

Joined: Feb 2005
Posts: 63
Germany,
I would suggest, adding booth Shader-Calls in the Action-Function. There you can call as much Shader's as you would.

Re: 2 fx effects on 1 model with 2 skins? [Re: Logimator] #79904
07/02/06 09:18
07/02/06 09:18
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
didn`t try it, but what about defining 2 materials with the texture names (extern), setting d3d_automaterial to 2 (effects don't only apply to geo but to models and sprites as well) and calling an effect for every skin.


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