Hi, Claus ,you are genie! Ewerything works perfect, thank you very,very much
I need just a little "tuning" of this code for my game,whenever you have time.

-Once clicked rmb,i can`t swich mouse off at anytime/anywhere
(i need that anywhere on screen exept entity ofcourse).
By default(a5_template) switch mouse off is by press rmb again.

-When i click rmb(on entity) pnel apear(that`s ok- i asked that).
Is it posible to switchoff muose pointer and panel also,
whereever i click(lmb) on screen, exept in panel area?

-I need 4 more diferent sounds when click on entity with:
1. right mouse button
2. left mouse

3. when press "q" key (only this time, when relese "q" sound stop)
4. when entity is in "idle" position loop some sound.

- I found some z-material code (i tested it & suits my needs).
Originally posted by Dan Silverman.I changed only few "name related" things.
Can you add this code for our models (each of them use this material)?

Code:
_________________________________________________
function mtl_xzmaterijal_init
{
vec_set(mtl.emissive_blue,mat_model.emissive_blue);
vec_set(mtl.ambient_blue,mat_model.ambient_blue);
vec_set(mtl.diffuse_blue,mat_model.diffuse_blue);
vec_set(mtl.specular_blue,mat_model.specular_blue);
mtl.power=mat_model.power;
mtl.albedo=mat_model.albedo;
mtl.skill1=pixel_for_vec(vector(0,0,0),0,8888);//first was 128
}

material mtl_xzmaterijal
{
event=mtl_xzmaterijal_init;
effect=
"
texture entSkin1;
dword mtlSkill1;

technique xzmaterijal
{
pass p0
{
Texture[0]=<entSkin1>;
ZWriteEnable=True;
AlphaBlendEnable=True;//was False
AlphaTestEnable=True;
AlphaRef=<mtlSkill1>;
AlphaFunc=Greater;
CullMode=CCW;

ColorArg1[0]=Texture;
ColorOp[0]=Modulate2X;
ColorArg2[0]=Diffuse;
}
}
technique fallback{pass p0{}}
";
}

action zmaterial
{
my.transparent=off;
my.flare=off;
my.material=mtl_mojzmaterijal;
}
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Cheers