I hate to bring this up but just one thing really small, the arrow when it hits the wall is still there and it slows down the game a little especially when many arrows hit the wall.
I have tried to do it myself but could not.
I know the code has this.
//hit a wall?
if(event_type == event_block)
{
my.skill1 = 1; //remove me
}
but it just doesnt seem to work, is there something else I could try ?
Last edited by tek; 08/16/06 03:25.