Try using a view entity in the shape of a sphere. From there, set the tilt and roll. The artificial horizon indicator doesn't use pan (that's the function of the compass), but it uses tilt (up and down) and roll (as from banking).
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials