This is a bit better, but it still isn't working at all angles:

Code:
if(ang(player.roll)<-90)||(ang(player.roll)>90){horizon_ent.tilt=-player.tilt;}else{horizon_ent.tilt=player.tilt;}
horizon_ent.roll=-player.roll;



I will continue to work on it...

Last edited by Freddy; 07/03/06 07:07.