I was wondering about if this is already implemented, or if it's possible to do in any way. I'd want to use a scene or set of scenes from an animation in another model (in bones animation, of course). So, it would be possible to animate a legion of different bipeds based on the same skeleton, applying the animation from a single animated model.
I remember Darkbasic had something like this at load time (you could load a .X model and then load_append an animation from another .X model, or something like that).
I failed to search the forums for this.
Another derived question: would this be possible to do with a plug-in?
What I had in mind is a replacement for ent_animate with an extra Entity parameter, kinda...
Code:
dll_ent_animate(ENTITY entity, [b]ENTITY animated_entity_to_take_scene_from[/b], STRING scene, var percent, var mode)
Now, there's at least a problem and it's the dumbest one - if I remember right, we can't pass more than 4 parameters to a dllfunction, right?
|Emilio|