That however doesnt address the underlying problem...

You are probably not passing in a correct tangent. This is likely because your material is not set up right--you need to have something like this:

material normalmap
{
flags=tangent;
....
}

then in your effect change the tangent input definition from
float3 Tangent : TANGENT;

to
float3 Tangent : TEXCOORD2;

also, the "vecLight" variable is NOT a light direction or position vector, it's a rgb color. You should use vecSunDir (which is a normnalized direction vector)


Sphere Engine--the premier A6 graphics plugin.