The next thing I can think of is that this centering only applies to the standing animation and when walking/running, the feet "dip down" and otherwise cause this. The only other thing left is something to do with the bounding box. Make sure you set the bounding box's dimensions to that of the character.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials