Ok. Recently, I've been working fairly hard to get the knowledge of MED. Its been about two months, and I've finally gotten to understand designing models from scratch, rigging, and texturing models in MED; must say, I'm fairly proud of that.
My problem now, is getting an engine started. I've had 3DGS for a long time now, but I've never actually built a game engine with it; I always used it to build banners.
My intent right now, is the basics
-3rd person camera
-Standing
-Walking
-Running
-Variable Jumping
-With explanation of how to incorporate the model and animations (make the models animation change from walking to running to jumping, etc basically corospond with the movements:
if hes walking, change the animation to walk, if he runs or jumps, change the animation to running or jumping)
I don't know how to do it though. I've looked over the things that came with 3DGS but it just didn't help me at all.
What I'm trying to accomplish is this:

Its a mockup I made, but the game itself would run a 3rd person camera. (..please dont pay attention to that backdrop, I just didnt want to import the modelled background)
This is what I want to try and get the camera to be like

A fair distance, shows surroundings, and the character in play.
I'm wondering if anyone can point me to tutorials that would assist the things I need, if I can get the walking, running, jumping; then I can experiment with them, and experiment with how the model reacts.
If I can get those bare essentials, I feel I'd be able to add more to the engine myself, after understanding these.
I would really appriciate a tutorial that could explain the things I need, because 3DGS didnt come with any documentation for help. =/
Any help is appriciated.