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Re: Enemies with Guns
[Re: squall_lion]
#80727
07/09/06 22:00
07/09/06 22:00
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Joined: May 2006
Posts: 398
Bot190
Senior Member
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Senior Member
Joined: May 2006
Posts: 398
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if your using the a6 templates model the gun into his hand and in wed click on the gaurd and click behaiver scroll down to the bottom and you should see some text that says vertex, open the guard model in med and find the vertex you want it to firer out of and look at the bottem right corner and remember that num then in wed change the digits next to the word vertex to the vertex num you just got from med.
Wait, there isn't a "Make My Game Now" button?
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Re: Enemies with Guns
[Re: squall_lion]
#80729
07/14/06 01:08
07/14/06 01:08
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Joined: Jul 2006
Posts: 10 LA
SyedAli235
Newbie
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Newbie
Joined: Jul 2006
Posts: 10
LA
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The program cannot recognize if you have a gun or not unless it’s a pre-created character or MDL that came with the package. You can assign the AIFPS01.wdl to an AI character and he will shoot a laser from a specific vertice (first time I tried it he shot from the crotch and I had to make it a different one to make it look like his gun). If you have your own model then you can assign camera1stPerson01.wdl and plBiped01.wdl to make a first person shooter where whatever model you have assigned the two scripts to will start out with a laser model (that will shoot), a minigun and shotgun.
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Signed: %00 Nothing is deadly
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