Probiere:
Code:
var distance[3];
var distance[3];
function set_camera()
{
camera.z = 500; // Kamera Höhe
camera.tilt = -90; // Neigungswinkel // Kamera schaut nach unten
while(!player) { wait(1); } //warte bis der spieler exestiert
while(player)
{
vec_diff(distance,player.x,camera.x);
if(distance.x > 512 || distance.x < -512)
{
camera.x += 500 * sign(distance.x);
}
if(distance.y > 512 || distance.y < -512)
{
camera.y += 500 * sign(distance.y);
}
wait(1);
}
}