A shader is generally applied through assigning a material to an entity:

Code:

material bump_mapping_mat
{
...
effect =
"
// insert shader code here
";
}

action add_bumpmap
{
...
my.material = bump_mapping_mat;
...
}



I don't know shaders - they aren't explained much at all in the manual. It requires the commercial or professional edition to use shaders, however.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials