|
Re: Difference between standard and pro?
[Re: Resporn]
#80936
07/10/06 14:01
07/10/06 14:01
|
Joined: May 2004
Posts: 1,510 Denmark
Claus_N
Serious User
|
Serious User
Joined: May 2004
Posts: 1,510
Denmark
|
|
|
|
Re: Difference between standard and pro?
[Re: Resporn]
#80938
07/10/06 14:44
07/10/06 14:44
|
Joined: May 2002
Posts: 611 Germany => Bavaria => Unterfra...
LordRathan
User
|
User
Joined: May 2002
Posts: 611
Germany => Bavaria => Unterfra...
|
Well, in your case forget the standard edition. The lowest version where shader works is the commercial edition. This edition costs ~ $ 200,-. The Sphere-Plugin needs at last commercial edition and costs $ 30,-. I suggest you to buy commercial edition for learning. It also has network-support for four players. AFAIK there are some network-plugins in developement around the forum for more than four players. EDIT: The Sphere-Website: http://matt.brightwatch.com/sphere/sphere.htm
Last edited by LordRathan; 07/10/06 14:46.
|
|
|
Re: Difference between standard and pro?
[Re: Resporn]
#80939
07/10/06 15:38
07/10/06 15:38
|
Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
|
Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
|
Many things in higher editions can be faked with creative thinking. I have Commercial edition and with it, mirrors are possible (to a limited extent), an unlimited number of physics objects (just write your own physics engine, possible even with standard), LOD (my method is much better than the engine's very restricted system - so much flexibility, the slight speed difference (sometimes slower, sometimes faster) makes it worth using more than the engine's LOD system). Heh, I even created a fully working 2D game that's on the verge of release for sale where I had to script everything (even without the templates), including the physics, movement, menus, and pretty much everything else. The highest edition you really need for anything is Commercial. Extra can be good in other cases as well. I suggest at least extra edition for starting out. If you don't like it, you can almost always sell your copy, provided you contact Conitec first. For the file packer, get Molebox. Although not free, it compresses and encrypts your game files into a single EXE and is otherwise very useful as it seems very secure. You'll only need this if you intend on releasing your game and only when close to doing so. Start with Extra or Commercial and build your game. It takes a lot of time to make all those models and levels needed. Also, may I suggest looking into the Benchmark Tester, a tool I made (on the downloads page  ) that analyzes how many polygons and vertices per second your computer can render to help optimize your model-only levels? Model-only levels can be 50 times faster than BSP (block) levels along with tons of other advantages. I also suggest downloading the trial and get a basic understanding of the program. The trial is free and lasts 30 days. Good luck and enjoy making your own games (or 3D programs in general, such as interactive 3D movies).
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
|
|
|
Re: Difference between standard and pro?
[Re: Resporn]
#80941
07/11/06 13:50
07/11/06 13:50
|
Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
|
Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
|
According to the dialog when installing it, it has some features of the Extra edition and some of the Commercial edition. It's pretty much a cross between Extra and Commercial. The only difference is is that you cannot publish. For this, a normal paid edition is needed (and not a team edition).
Edit: ... dialog when installing it,....
Last edited by ulillillia; 07/11/06 13:51.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
|
|
|
Moderated by mk_1, Perro, rayp, Realspawn, Rei_Ayanami, rvL_eXile, Spirit, Superku, Tobias, TSG_Torsten, VeT
|