Quote:

The best way that I know of is to make the stairs themselves (and not railings on the side) as passable then include an invisible surface with the same slope angle as the stairs but have it as invisible. It's the simplest method.




It's ridiculous, but this tried and true method doesn't work anymore. You can no longer use invisible level geometry for a collision hull. To achieve the same effect with c_instructions, you have to take your invisible shape and make it a map entity and then import into the level and use it that way. Then it should work.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links