Hello. I’m a newbie at 3D Game Studios and this is my first post. I have been experimenting with 3D modeling in Maya 6 for some time now. I know that it is always good edict to make each face 4 sided (plus it makes subdividing look crisper). I have noticed when adding models in 3DGS each face is triangular. Why is that?

My next question. I have been working on something on Maya to import into 3DGS but I’m not sure if each face should be 3 sided or 4 sided. Does it matter? If so then what are the requirements?