DirectX, of which Gamestudio uses for rendering, only understands triangles so everything is made of triangles. You can have up to 65,536 vertices and theoretically up to 4,294,705,156 triangles (after 65,534^2) maximum per model. An X-sided face would need X-2 triangles to form the shape.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials