as far as i know are quadriteral faces always made of two triangular faces... u just dont see them in maya.
because MED only uses tri's u can see them there.
but this doesn't mean, that u have to model with triangular faces in maya.
a good and clean poly-flow is not only important for good deformation when animating, its also important for how fast the mesh can load.
also check that all your vertices are welded before exporting.
all these statements i've done are just "guesses" by me.
i never had an education on game engines. but its kind of a summary of what i have read in this forum.
i hope this helps
cheers
sinnlos
PS: Welcome to the Forums!!!
