there is one thing, but i think it would be a little difficult to implement.
in programs like Flash or Google SketchUp, you have step-by-step, illustrated tutorials inside the program itself. it tells you exactly what button you should click, when you should click it, where is that button and what exactly it'll do.
maybe a tutorial like that would be hard to really put inside WED, but as far as i can tell there isn't a really good, step-by-step, illustrated and informative tutorial. the ones i've seen when i started were outdated and/or incomplete and/or skipping steps that the author thought i should know it already and/or simply bad.
getting inspiration from the flash and google sketchup begginers tutorials would be a good way to make GameStudio more 'begginers friendly'.
Note: i don't think that making GameStudio more 'begginers friendly' should be conitec's top priority. i am really liking the steps conitec is taking to make it more 'professional developer friendly', as making the engine as a dll to use with an engine sdk, and creating a more powerful scripting language like lite-c.
i'm just giving out my opinion on how to make it more 'beginers friendly' if someone ever decides that this should be done...
EDIT:
Note2: to be honest, it's been awhile since i last looked at any GStudio tutorial, so it's possible that a good tutorial has been writen since then, i just don't know. sorry if i'm being unfair to any recent, good tutorials.
Last edited by Filipe; 07/12/06 20:48.