Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (TipmyPip), 18,449 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
can i make this kinda game? #81094
07/12/06 14:43
07/12/06 14:43
Joined: Jul 2006
Posts: 76
uk london
F
FireArm Offline OP
Junior Member
FireArm  Offline OP
Junior Member
F

Joined: Jul 2006
Posts: 76
uk london
hi can i make a doom 1 like game
not the new doom 3 but the frist on that came out on ps1 long time ago
and how could i get started on this?


and is it possable to make a game like doom 3 just wondering

Re: can i make this kinda game? [Re: FireArm] #81095
07/12/06 15:11
07/12/06 15:11
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
Expert
A.Russell  Offline
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan
DO a search in Frequently Asked Questions

Re: can i make this kinda game? [Re: A.Russell] #81096
07/12/06 17:06
07/12/06 17:06
Joined: Jul 2006
Posts: 76
uk london
F
FireArm Offline OP
Junior Member
FireArm  Offline OP
Junior Member
F

Joined: Jul 2006
Posts: 76
uk london
so how do i do that?

Re: can i make this kinda game? [Re: FireArm] #81097
07/12/06 22:03
07/12/06 22:03
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine

You can do it. And more.
But You have to read something about game creation (WIKI, AUM, other sources, not this forum only). Then try to build simple game, even just red rotating cube in blue space. Then try another harder one... from templates, for example.

P.S.
Can I make small nuclear bomb in my garage ?
and how could i get started on this?

Re: can i make this kinda game? [Re: Lion_Ts] #81098
07/13/06 01:50
07/13/06 01:50
Joined: Feb 2006
Posts: 371
New England
Rad_Daddy Offline
Senior Member
Rad_Daddy  Offline
Senior Member

Joined: Feb 2006
Posts: 371
New England
Yes, this has been said hundreds of times, but for the sake of not putting you through a search, ill just tell you.

With the right amount of dedication and know-how, almost anything can be done with 3DGS. Pretty much, if you think it, you can do it. So, that being said, you are going to have to do A LOT of learning. A doom1 style game can be harder to make than you think.

Raddaddy


"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon www.deckscapedesign.com
Re: can i make this kinda game? [Re: Rad_Daddy] #81099
07/13/06 12:49
07/13/06 12:49
Joined: Jul 2006
Posts: 76
uk london
F
FireArm Offline OP
Junior Member
FireArm  Offline OP
Junior Member
F

Joined: Jul 2006
Posts: 76
uk london
so what game shoukd i start with because doom 1 is basic land and i guess basic script

Re: can i make this kinda game? [Re: FireArm] #81100
07/13/06 17:04
07/13/06 17:04
Joined: Feb 2006
Posts: 371
New England
Rad_Daddy Offline
Senior Member
Rad_Daddy  Offline
Senior Member

Joined: Feb 2006
Posts: 371
New England
well, if this is your first game, I would attempt to make a very small-scale FPS. It seems to be the easiest to build and code. So, technically, I guess you could dive right into your doom project. However, I personally would get a feel for the engine before starting any serious projects. If you are not extreamly dedicated to making your doom project as good as you can possibly make it, then let that be your learning project.

Good luck,
Raddaddy


"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon www.deckscapedesign.com
Re: can i make this kinda game? [Re: Rad_Daddy] #81101
07/13/06 17:19
07/13/06 17:19
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
I took an approach like that too. Since I'm much more comfortable with 2D than 3D, I made a 2D game. At the moment, it's on the verge of release. I'm fixing a strange bug with the save/load system at the moment, then I need the full edition access key and I'm set, short of figuring out Regnow or some other service to sell my game on. With all the practice I've gotten with my 2D game, I can do a lot more with my other 3D game I also have in the works. I'm likely to have other smaller side projects as well. The same could go for you. Start working on a smaller, simpler side project to gain skill, then, as your skill level increases, work on your dream project.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: can i make this kinda game? [Re: ulillillia] #81102
07/13/06 19:14
07/13/06 19:14
Joined: Jul 2006
Posts: 76
uk london
F
FireArm Offline OP
Junior Member
FireArm  Offline OP
Junior Member
F

Joined: Jul 2006
Posts: 76
uk london
well how about i
start the doom but small and slow just have fun nothing to big i got a tiny feel i know how to do a few things but scripting i dont know so may be a 1 level game then if im happy with it ill make more levels or work on it untill its really good i know my first 10 games will suck
but i still like to learn it
so should i start a script now?
what first a camera i think

Re: can i make this kinda game? [Re: FireArm] #81103
07/13/06 21:47
07/13/06 21:47
Joined: Feb 2006
Posts: 371
New England
Rad_Daddy Offline
Senior Member
Rad_Daddy  Offline
Senior Member

Joined: Feb 2006
Posts: 371
New England
A word of caution, many times, projects that start like that never get finished. I have seen it time after time, and I have made the same mistake. A lot of the time, when you "learn as you go" you just get frustrated and give up.

I strongly advise you to start small, and work from there, as Ulillillia suggested as well. You do not have to follow this advice, but I am simply presenting you with my knowledge of the subject as seen in this forum.

Scripting is pretty much the hardest part of game design, for me. Second comes texture creation, then modeling, then general level design. I suggest you figure out what the area of most difficulty is for you in game design, and start learning about it. Then, after you have a good grasp, go out and start building tests, demos, whatever you need to help you learn.

Again, you could very well start your doom project now, but I fear that it will not get finished.


"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon www.deckscapedesign.com
Page 1 of 2 1 2

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1