|
Re: Lamborghini
[Re: 3DRichard]
#81180
07/25/06 14:20
07/25/06 14:20
|
Joined: Jun 2005
Posts: 4,875
broozar
Expert
|
Expert
Joined: Jun 2005
Posts: 4,875
|
Quote:
Quote:
your baked texture must be giant, judging the smoothness of your shadows. i once did so with a car as well, but if it's a game-model, just keep the skin plain yellow (and very small), the engine does shading etc. all by itself.
Foe now the skin is 1024x1024 and it's without shadows, later i'm going to make a smaller one, the shadows are so smooth because i rendered with skylight.
cool, i thought it was much larger (around double or quad), but hey, 1024² is ok. i just said it because of the smoothness of your shadows... nevermind.
wheels? maybe like this... (rear one)

|
|
|
Re: Lamborghini
[Re: broozar]
#81181
07/25/06 15:02
07/25/06 15:02
|
Joined: Jan 2006
Posts: 121 Lithuania
3DRichard
OP
Member
|
OP
Member
Joined: Jan 2006
Posts: 121
Lithuania
|
Quote:
for me, the tires don't fit, but that discussion's already passed
I was thinking that you mean thread pattern, not the whole wheel.
|
|
|
Re: Lamborghini
[Re: Edgecrusher]
#81184
07/25/06 20:05
07/25/06 20:05
|
Joined: Nov 2004
Posts: 888
beegee
User
|
User
Joined: Nov 2004
Posts: 888
|
great work, keep it up!
mfg beegee
Fratch - Newer statistics panel for GameStudio
|
|
|
Re: Lamborghini
[Re: 3DRichard]
#81187
07/31/06 14:55
07/31/06 14:55
|
Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
|
Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
|
wow, looking at this makes me want to make racing game just so i can ask to barrow that model edit: you planning on selling it when your done with it? or is it just for personal use
Last edited by lostclimate; 07/31/06 14:56.
|
|
|
|