Hello,
Hoping this is the correct spot to post this.

I am new to GameStudio and hope to be making games soon using it. I wanted to introduce myself by saying hello and ask a few questions! I might not be around very much due to the nature of my job. I read through the site and everything that it has to offer. I still have some questions that need some verification.

Quote:

"...by following the step-by-step tutorial a simple action game can be built in one afternoon. Using the scripting language, games in commercial quality can be created, successfully published and distributed."




Can I do a complex RPG using the scripting language? (quests, races, classes, stuff) Or a Strategy game like the Total War Series? I understand this would be long hardwork but want to know if its possible just by using the csript language.

Quote:

Q. How often is Gamestudio updated, are the updates free to previous owners, and are they downwards compatible?

A. ...Upgrades to new engine generations ( A4 -> A5 -> A6) are released every couple of years and are not free. All engine updates are compatible to its predecessor, so you don't have to change your scripts when updating.




For example sake: IF I had a game on A4 all scripted using the GameStudio script with all models functioning, well basicaly a full working game, can I easily move that game on A6 and update the game with the new features the engine can offer?

I read that long post in the forums about debating what language to learn. I have a book that teaches C++, if I learn Cscript will it make learning C++ easier for me? (I dont want to limit myself, would like to tag team in C++ with friend)

I will start basic following the tutorials that I can find and hopefully be redirected too.

I would like to eventually recreate a game like Rune but with some RPG elements to it and where you can connect with friends to play. This would be a huge undertaken for me but would this be possible using only cscript and if so is it really that difficult? (trying to understand what cscript is capable of)

Development tools
I decided to use Game Space for modeling because it has .x support. Which means models can be reused alot easier in other games aswell, pluss its cheaper than xsi softimage.

I'm new to normal mapping but have found some resources out there that I will be looking into later on, but does anyone know if game space supports normal mapping... and how hard would it be to get that working in Game Studio?

I am an artist not a programmer so excuse my noobish undertones, I'll get on par soon enough. (hopefully)

Thank you for your time, looking forward to being part of the community and creating that first standalone game!


The only way to learn is the hard way. "some how say some say how someway yeah!"