ok, just my two cents on this

Quote:


Can I do a complex RPG using the scripting language?




in theory, yes.
in pratice, i wouldn't try it.
in my opinion, c-script is great to make simple games and to become familiar with the engine and all the features and functions it offers. but to make complex games, like a RPG, i think it's actually easier to learn c++ and object oriented programming, so you can really organize your code and make an maintainable and easy to implement architecture for your software (and knowing c++ is a much more valuable skill than knowing c-script...). the engine SDK is really easy to use once you're familiar with c/c++. with c-script (or any scripting language), as your code gets bigger, it gets harder and harder to follow it, debug and correct mistakes, and one of the more important things when writing software is to be able to debug efficiently... and that's beside the fact that c++ is just a much, much more powerful tool than c-script...
but i'm not saying you should start off with c++. i think you're on the right path, starting with c-script and following the tutorials. but as you learn more about the engine's features, think about learning c++ and OOP to make more complex games.

well, i ended up writing a lot more than i originally intended in this post ...
but that's my opinion anyway...

hope it helps.
Filipe