Thx

Yeah, the armor is quite slow in updating it's position... :S I'll try to fix it.
Making it drop randomly around the player should only take a few sec to do, I'm on it

Quote:
And the player can swing the sword only when he near the enemy (too near to even swing his sword), can it make he can swing the sword everytime he wants?
You mean e.g. like diablo-- Press and hold shift, and then click somewhere with the mouse, to attack? Shouldn't be that hard to implement.
EDIT: The "random drop pos and angle", and the hold-down-shift-to-attack-with-LBM thing, has been made 
Though, haven't uploaded it yet.
I think I'll later on add a 'skin' parameter to the item-list format (ILF). That would be much better than creating that stupid armor, and a skin always follows the character without such problems 
When I do, I'll make a converter, to convert 'old' ILF files to the new ILF format, so don't worry 