You don't need a C# compiler in order to use it Btw., I'm using VS 2003 Academic (Okay, I've also got .NET 2.0 )

Uploaded a new version:
-Save/load system
-A few sounds
-A few Minor updates (and added a few actions)

Quote:

and maybe speech output for the dialogues



Nice idea... How do think would be the best way to do it? Just using the "dialogue_id" skill at the current NPC action, to detemine which sound to play?

Quote:

more attack modes (in close combat)and blocking attacks from enemys



Then I need a model with more different animations to test it on :S
(Ok, I could just use 'jump', 'crawl', whatever, as an attack )
How should that work..? Like in e.g. Revenant, where you press e.g. 'A' to do one attack, 'S' to do another one, etc..?

Ps. I possibly won't be that much at home this week..