You don't need a C# compiler in order to use it

Btw., I'm using VS 2003 Academic

(Okay, I've also got .NET 2.0

)
Uploaded a new version:
-Save/load system
-A few sounds

-A few Minor updates (and added a few actions)
Quote:
and maybe speech output for the dialogues
Nice idea...
How do think would be the best way to do it? Just using the "dialogue_id" skill at the current NPC action, to detemine which sound to play?
Quote:
more attack modes (in close combat)and blocking attacks from enemys
Then I need a model with more different animations to test it on :S
(Ok, I could just use 'jump', 'crawl', whatever, as an attack
)
How should that work..? Like in e.g. Revenant, where you press e.g. 'A' to do one attack, 'S' to do another one, etc..?
Ps. I possibly won't be that much at home this week..