make a function:

dialogue_sound(sound)
plays the sound that is given there...
(which should be defined by the player by sound song = <lol.wma>;)

it plays the sound at the moment it is being called...
that's the easiest way i guess.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/