Also maby add a invisible cube model to each enemy/item , because it will be easyer to click on enemys who run fast. I got killed because I couldnt click on the enemy I ran around him for 1 minute.
(btw I've always wanned to do something like this in my own RPG but never thought about that. Strange that this idea came to me now.)


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201