You could also move the object at a slightly slower speed than the camera. This would allow for perspective effects, but instead of apparently being 65,536 quants diameter, you could simulate something over 1 million quants diameter by making it move 15/16 as fast as the camera:

Code:

my.x = camera.x/16;
my.y = camera.y/16;
my.z = camera.z/16;



So, rather than the object being 1024 quants away from moving 1024 quants, it'd only change by 64 quants from moving 1024 which gives the sense of a huge distance.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials