I'm not testing my code, just basing it off theory. With the camera centered, the entity would be at the same location as the camera. With the camera positioned 1024 quants out from the origin on each axis, the entity would have it's position at 64 quants from the origin on each axis. With this, it simulates that the object is 16 times larger than it actually is. I could make a sample, but I haven't worked with 3D in so long. I'd be using simple textures because, without the texture scaling feature I despirately need, I can't accurately texture something.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials