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contractUpdate() is filtering if >2 rows
by mistery. 11/09/26 12:06
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Re: Is there a way to apply a shader to all entiti [Re: mk_1] #81490
07/15/06 14:42
07/15/06 14:42
Joined: Aug 2005
Posts: 218
Z
ZZZgames Offline OP
Member
ZZZgames  Offline OP
Member
Z

Joined: Aug 2005
Posts: 218
Too bad ,my models for player and enemies do around 2000 polygons each ....Another time maybe !


Its a pleasure to play around with A6. zzzgames.ifrance.com : go try & buy Streetkicker
Re: Is there a way to apply a shader to all entiti [Re: ZZZgames] #81491
07/16/06 21:59
07/16/06 21:59
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
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Lion_Ts  Offline
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Joined: Aug 2005
Posts: 1,185
Ukraine
You needn't ent_next for that. use effect_load for material mat_model.
About complex model: use detailed texture with simpler model. This is common technique for all games (imitate self shadowing, small details on model, etc.)

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