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podracer2
#81821
07/16/06 13:05
07/16/06 13:05
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Joined: Jun 2005
Posts: 4,875
broozar
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Joined: Jun 2005
Posts: 4,875
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hi all, i recently bought the ancient SW:episode1 Racers game (2nd hand) and couldn't stop playin it... it was my favourite game back in the old N64 days. to distract me a lil from my adventure game project, i modelled a podracer a month ago and made it free to download (still to find in user contibution forum). i thought i wouldn't follow this idea... but i was wrong, i cold't resist modelling a new podracer the shot is without the cables etc. well i PMed dennis_fantasy, because he was in possession of a podracer physics script, but unfortunately he lost it (HDD crash). i'd love to see these in action (though i gotta texture em before, of course), unfortunately i just own Comm edition (only one physics obj), so i cannot use the build-in a6 physics. plus, i have almost no experience with newton (yeah, i managed to set up a car that moved rather well, but a podracer seems to me a bit more difficult). So, if anyone wants to contribute in this project (esp. scripts)--> you are welcome! PS: hope this doesn't distract me so much that i won't be able to finish my adventure game...
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Re: podracer2
[Re: broozar]
#81822
07/16/06 16:08
07/16/06 16:08
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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I know the game, I liked it to in the old days of Nintendo, in fact, it was one of my favourite games The podracer is looking amazing, just looking at it makes me wanna play it again Now it's time to skin it, a tricky job but I think you will do just fine Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: podracer2
[Re: Helghast]
#81824
07/16/06 19:24
07/16/06 19:24
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Joined: Aug 2005
Posts: 218
ZZZgames
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Joined: Aug 2005
Posts: 218
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Re: podracer2
[Re: broozar]
#81826
07/20/06 09:31
07/20/06 09:31
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Looking good DaBro0zar !! Can you also tell us which podracer you are trying to make, Anakin Skywalker's podracer, Sebulba's Podracer ?? Or maybe you're own podracer ?? Why this question, well most of the podracer have bright colors like this one: But if you're trying to make a podracer of you own, I agree the rusty color, it's looking quite nice Keep it up !!!! Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: podracer2
[Re: broozar]
#81829
07/20/06 17:18
07/20/06 17:18
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
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Joined: Jan 2004
Posts: 3,023
The Netherlands
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Quote:
an own one. i played with the thought of implementing a career game mod, so this might be one of the first, quite worn-down old jalopies. but first, i need to finish texturing this one and try some physics code on it.
i am still searching for helping hands for this in near (~month) future, mostly scripting work and a rece track designer.
AGAAAIINNN... i got some old work lying around, shouldnt be too hard to get this working. I might also have a code that works with A6 commercial (using 1 physics object, but less realistic offcourse, though for a podracer it might even look way better )
regards,
EDIT: here it is, wiki link: WIKI link to physics (single object) and here is the original thread: http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/651873/an/0/page/0#Post651873
Last edited by dennis_fantasy; 07/20/06 17:23.
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