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Re: podracer2
[Re: broozar]
#81829
07/20/06 17:18
07/20/06 17:18
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Quote:
an own one. i played with the thought of implementing a career game mod, so this might be one of the first, quite worn-down old jalopies. but first, i need to finish texturing this one and try some physics code on it.
i am still searching for helping hands for this in near (~month) future, mostly scripting work and a rece track designer.
AGAAAIINNN... i got some old work lying around, shouldnt be too hard to get this working. I might also have a code that works with A6 commercial (using 1 physics object, but less realistic offcourse, though for a podracer it might even look way better )
regards,
EDIT: here it is, wiki link: WIKI link to physics (single object) and here is the original thread: http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/651873/an/0/page/0#Post651873
Last edited by dennis_fantasy; 07/20/06 17:23.
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