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Re: cartoon western bank-robbery.. fun fun! sceens [Re: lostclimate] #82032
07/24/06 16:55
07/24/06 16:55
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
to do better looking jumping try it out like it's done in real life. You push yourself off the ground, gravity fights that, the force that pushes you up eventally becomes zero. At which point gravity brings you back down.

So make one funciotn to push you up, and have that number slowly get smaller. Then have your normal gravity function running the whole time. Playa round with the numbers and it should look pretty good after while.


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Re: cartoon western bank-robbery.. fun fun! sceens [Re: FoxHound] #82033
07/26/06 02:33
07/26/06 02:33
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
Expert
lostclimate  Offline OP
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
i got the jump working nicely now, but there are some problems with the shooting.. ill try and fix them tonight, and if i cant get them done ill post the problems here tomarrow to see if anyone can help, i just wanna get this, and the gui, and a few enemies, and then i can release a demo,maybe by sometime next week!!!!

Re: cartoon western bank-robbery.. fun fun! sceens [Re: lostclimate] #82034
07/26/06 03:04
07/26/06 03:04
Joined: May 2005
Posts: 222
T
tek Offline
Member
tek  Offline
Member
T

Joined: May 2005
Posts: 222
cool I can give you a script for shooting if you need one, althoigh I just know regular shooting not Resident evil 4 type shooting.
can't wait to see the demo

Last edited by tek; 07/26/06 03:46.
Re: cartoon western bank-robbery.. fun fun! sceens [Re: tek] #82035
07/30/06 16:29
07/30/06 16:29
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
Expert
lostclimate  Offline OP
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
im hey, im looking for some 3d modelers, ill probably post this in the jobs offered, or requests forum, but i need a few people if they want to help to design some of the enemies, now that i have the shooting function down (need something to shoot )

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