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Re: Move Bones
[Re: exile]
#82107
07/19/06 12:29
07/19/06 12:29
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Joined: Jun 2006
Posts: 26 Ithaca, New York
nray1s
Newbie
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Newbie
Joined: Jun 2006
Posts: 26
Ithaca, New York
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Hey Exile, Maybe I misunderstand your question, but I assume that you are trying to move your model in Med. If this is the case, I have moved around models that are already animated with bones. The way that I did this was to first move the model by selecting the model components in object selection mode. After I had the model in the correct place, I went into bone selection mode, and then tried to line up the bones as well as I could to the original model in comparison to the body. When I did this, I was able to move my model and its bones to a new position without any warping or having the animations get screwed up. Of course, you can't be in Animation mode when you do the moving, or this won't work. Anyways, I hope this helps.
"Surely you can't be serious?!"
"I am serious, and don't call me Shirley."
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Re: Move Bones
[Re: exile]
#82112
07/20/06 01:13
07/20/06 01:13
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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When you move a bone, all child bones, are moved to. So it looks like you are stretching the whole thing, when you adjust every bone's z-offset.
So... if you have e.g. three bones in a vertical chain and they are named A,B,C, A is the highest one, you move ONLY C to move all bones ABC on the Z Axis. If you move then B on the X Axis for instance, C remains, but A is moved accordingly on the X Axis.
I hope that helps and you got an image on how it works.
cheers Christian
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Re: Move Bones
[Re: HeelX]
#82113
07/20/06 15:33
07/20/06 15:33
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Joined: Dec 2005
Posts: 478 India
msl_manni
Senior Member
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Senior Member
Joined: Dec 2005
Posts: 478
India
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I might have a solution if you put your problem clearly. contact me on MSN and I will see what I can do.
My Specialities Limited.
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